Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Bouncer
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Update: 9 Jul @ 8:46pm

# UPDATE:
- Fixed Barrel Roll horizontal having a hitbox just not exist, even though codex says it does
- Fixed an issue where Pursuit was flippable
- Possible fix to both Rollin and Spindash where they *should* no longer become a f1 teleport with enough momentum prior to entering the state
- Bad Business was made slightly larger
- Barrel Roll is now universally f7
- Barrel Roll hitstun reduced + standardized between the two angles
- Bunker Buster now hits more often
- Bunker Buster no longer disables at the wall
- CHAIR is now +3 on block
- Charge Tackle now uses a detect hitbox instead of a normal hitbox, so the move looks cleaner
- Charge Tackle is now properly +2 on block
- Charge Tackles detect zone is slightly tweaked
- Cyclone now hits f5
- Cyclone no longer hit cancels if the ball toggle was enabled
- God Step is now +1 on block
- Sky Driller now has a toggle that reduces the startup momentum
- Turbine is now always f4.
- Vitrum Obex movement cut by abt 60%
- Vitrum Obex lifespan cut by abt 45%
-# The percentages might not be accurate, it's just my aproximation

These are the actual full patch notes

Update: 9 Jul @ 8:38pm

Fixed Barrel Roll horizontal having a hitbox just not exist, even though codex says it does
Fixed an issue where Pursuit was flippable
Bad Business was made slightly larger
Barrel Roll is now universally f7
Barrel Roll hitstun reduced + standardized between the two angles
CHAIR is now +3 on block
Charge Tackle now uses a detect hitbox instead of a normal hitbox, so the move looks cleaner
Charge Tackle is now properly +2 on block
Charge Tackles detect zone is slightly tweaked
Cyclone now hits f5
Cyclone no longer hit cancels if the ball toggle was enabled
God Step is now +1 on block
Sky Driller now has a toggle that reduces the startup momentum
Turbine is now always f4.

Update: 9 Apr @ 8:51pm

# BOUNCER (v2.1.4)

- NEW MOVE: Rollin
- Usable if close enough to the ground
- Special
- Ball stance only
- Basically grounded ballin with a slider instead of an XY
- NEW MOVE: Spindash
- Ball stance only
- Grounded only
- Dash with projectile immunity
- NEW MOVE: Turbine
- Normal
- Ball stance only
- If in Ball stance this starts f5, but if the last move used was either Sonic Ball and wasn't blocked, or Super Dash, this move becomes f4
- Alt Toggle drops Bouncer faster and triggers a roll followup instead of the standard bounce
- Chair has Buff Armor now
- Sky Driller has more forwards momentum when used
- Sidewinder has a fall toggle
- Fixed Dribble and Ball Wait bugging out and either bouncing Bouncer twice in quick succession or not bouncing him at all.

# REWORKED MILD RAGE
- Mild Rage will send 2 rocks into the air, their location being determined by a slider.
- Using Sidewinder or Brute Force on a rock will launch it at the opponent, dealing extra damage
- Free cancels on hit for either player
- The opponent can hit the rocks but doing so just kills the rocks

Update: 26 Jan @ 3:39am

# BOUNCER (v2.1.3)

# Additions:
- New Super: Bunker Buster
- GUN FLAME (but metered!)
# Balance
- Added an Intro animation
- Added sounds to the following moves:
- Ballin'
- Dribble
- Let's Bounce
- Sonic Ball
- Backhand is now f7
- Ballin' and Sonic Ball are no longer flippable
- Barrel Roll is now 0 proration
- Brute Force is now f6
- Brute Force is now +1 on block
- Brute Force now sports an alt toggle that makes it f7 but +2 on block
- Charge Tackle detection range increased
- Charge Tackle swing active frames reduced
- Dash is now one universal buton
- Dash now has far weaker movement
- Dash now disables colission f4-10
- God Step hitstun and hitlag values buffed
- God Step is no longer fucking useless
- God Step is now f18 iasa
- God Step launches if opponent is in knockdown, otherwise, it restands
- God Step now hits OTG
- God Step now hits f10
- Ground Buster hitstun reduced
- Let's Bounce is now f12 iasa
- Mild Rage no longer hits OTG
- Mild Rage is now Fucking Massive:tm:
- Mild Rage is now +2
- Mild Rage now hits high
- Neutralize is now proration 3
- Roll in Ball Stance no longer land cancels
- Adjusted Ground Buster's hit properties so it no longer looks weird
- Reintroduction of God Step
- Sidewinder's Ball Toggle timing increased to f11
- Sidewinder land cancel starts on f11 instead of f1
- Sidewinder land cancel lag increased to 4 frames
- Sidewinder has less knockback
- Sidewinder's sweetspot now wallslams
- Vitrum Obex now has an alt toggle that lets it move backwards
- Vitrum Obex can no longer be used in quick successtion

Update: 19 Dec, 2024 @ 8:43pm

Neutralize is 3 proration (whoopsie :3)

Update: 19 Dec, 2024 @ 12:31pm

Fixed various crashes
Mild Rage no longer hit cancels on block
Mild Rage shockwave is now +2 on block for the first 5 ticks
Dust now has a very weak drag script
Barrel Roll now has a drag script

Update: 19 Dec, 2024 @ 12:16am

- Bouncer now has a Codex (no achievements. I will NOT be adding any either. Don't bother asking)
- Buff now only decreases in time when hit
- Buff iasa shenanigans removed
- Buff now gives extra damage and 2 frames of opponent hitlag when starting a combo.
- Bouncer sports a Ball Stance toggle on some normals
- This effectively functions as gun stance
- Bouncer can no longer use traditional parries when in Ball Stance
- Failed block is still accessible during Ball Stance (if you can manage to block and stay in ball stance lol)
- Mild Rage is now f10
- Mild Rage is now self interruptable
- Mild Rage now hit cancels
- Mild Rage has been reworked
- Instead of a fullscreen hitbox, the move now sends a projectile similar to Robot Landing Shockwave. This is a neutral block advantage low hit that has damage falloff and a parry window past 20 ticks.
- Vitrum Obex startup increased in neutral
- Vitrum Obex horizontal range reduced outwards
- Vitrum Obex horizontal range increased backwards (not by a lot tbh)
- Vitrum Obex now scales every other hit
- Vitrum Obex pushback reduced
- Power Bomb now hits opponent based on UI direction on f0, instead of opponent aerial state
- This move hits based on self aerial state on enter if UI is set to straight forwards.
- Added a small codex for Bouncer
- Fixed Bouncer Land canceling on when bouncing randomly
- Dribble now has a slider
- Sonic Ball hitstun increased
- Sonic Ball no longer multihits???
- Ballin' and Sonic Ball now retain bounce state when landing
- Dust and Skull Grazer are now usable in Ball Stance
- This is due to the lack of options Bouncer retains in the instances he is grounded and in Ball Stance
- Backhand final hit now has a slightly higher DI and SDI modifier
- Backhand final hit now has reduced hitstun
- Backhand now has a sweetspot that is far stronger
- needs it

Update: 7 Sep, 2024 @ 9:53pm

Buff is now a lv 2 super

Update: 7 Sep, 2024 @ 9:21pm

Obex now actually costs 1 bar of meter (was 3 before somehow)

Update: 7 Sep, 2024 @ 6:12pm

Fixed Strike's momentum not working properly
Oblex now moves at half speed
Oblex is now evil