Total War: WARHAMMER III

Total War: WARHAMMER III

Total Siege Redone
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Update: 21 Jun @ 11:09am

A small change was made to see if it can resolve cases of excessively long sieges on recently rebuilt walled settlements (this is rare).
Also, a value left over from previous versions where towers were disabled on auto-resolve was fixed (this comes from the era when towers were disabled).

Update: 30 Mar @ 6:55am

Update: 24 Dec, 2024 @ 10:46am

Updated for version 6
Some parameters have been modified with the intention of making the mod work as it did before, it has not been tested so I don't know if it will have a real impact, any feedback is appreciated.
The modification on units that allowed many more to use ladders or defend walls has been removed, this is now in a separate mod.

Update: 3 Nov, 2024 @ 4:42am

Update: 24 Aug, 2024 @ 4:03pm

Update: 5 Jul, 2024 @ 2:32pm

Update: 5 May, 2024 @ 2:08pm

Update: 12 Mar, 2024 @ 9:38am

Update: 24 Nov, 2023 @ 6:51pm

Updated for version 4.1

I think the only thing that affected this mod was the change to the jellyfish, but if you find anything else don't hesitate to leave it in the comments.

Update: 29 Sep, 2023 @ 4:23pm

Since CA improved the AI in sieges I have reverted some changes.

The wall towers are functional again and their maximum range is 250 (more than missile units but less than artillery)

Extra artillery has been removed.

Walls, towers and unit damage to buildings have returned to their original values