XCOM 2
[WOTC] Chimera Cosmetics #3: Sectoids
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Update: 14 Jun, 2023 @ 2:32pm

  • Added skin customization.

    (caution: long winded obscure technical issue explanation)

    There was an issue i was having where Sectoid skin would show up several shades darker on the bodies than on their heads, which was preventing me from adding skin customization to them.

    This was ultimately a Head Archetype problem - i don't know where i initially copied the archetypes from to use in this pack, but for skin customization purposes they were effectively broken.

    I noticed during the making of my Renamon Cosmetics, which also uses skin materials, that if i used Renamon's head it would break the "skin" (renamon has nothing but fur but that's how it works internally) on the body, but if i used other heads, even modded ones, the skin on the body would work fine.

    With Renamon i made fresh head archetype instances instead of copying them from somewhere. This was actually worse, as instead of just darkening the "skin" on the body compared to the head, it'd completely black it out.

    Some of the modded heads i saw that worked fine with Renamon's body included the heads from Cavily's Khajiit Pack, so i decided to copy the archetypes from that mod into the Renamon mod to see if that'd fix it.

    As you could guess, everything worked fine with the new copied over archetypes.
    I've done the same to the Sectoid heads here to finally fix their skin customization bug.

    I have no clue why some head archetypes would be broken but others are completely fine, they all look and function identically in the SDK.

    My best guess is there was something wrong at the script level with the copies of the head archetypes i was trying to use, how that would happen i don't know.


    tl;dr - archetypes have hidden properties in them that aren't shown by default, and head archetypes specifically have a skin color setting attached to them which was causing sectoid skin colors to display incorrectly which was the thing preventing me from implementing skin customization, which i didn't know when making this mod ¯\_(ツ)_/¯

Update: 5 May, 2023 @ 3:48pm

  • Removed the UIScreenListener script file which displayed the armory UI icon. The UI icon is now inserted via the localization file.
  • Removed the XComGame.ini file, as it wasn't necessary.

Update: 5 Mar, 2023 @ 8:58pm

  • Improved the Paladin's tint map.

Update: 5 Mar, 2023 @ 3:12pm

  • Added Sectoid-fitting variants of the Skirmisher and Reaper torso gears (compatibility and shape aren't 100% perfect though)
  • Removed the pouches on all sets, made the Paladin and Resonant's pouches into separate parts in the Thighs category.
  • Shape improvements to the Necromancer Helmet and Civilian Scarf.
  • Fixed the Paladin Goggles not being wide enough to properly fit the Sectoid's head.

Update: 3 Mar, 2023 @ 9:48pm