A Hat in Time

A Hat in Time

Temporal Collapse
Showing 1-10 of 12 entries
< 1  2 >
Update: 14 Jul @ 10:24am

- Fixed a camera issue when shockwaves are reversed

Update: 12 Jul @ 6:04pm

Intro
- Horizon and Memory now properly fight each other and go whack whack smack smack
- The intro will immediately be skipped if Auto-Skip Skippable Cutscenes is enabled
- Increased Depth of Field range
- Fixed the lighting of Hat Kid's Spaceship


Time Rift: Mixup
- Added numerous environment details
- Added more pons (brought to you by Don's Pon Placement Tool)
- Removed a Rift Pon from section 2, but added a new area in section 3
- The Depths of Temporal Pain no longer appears to be the embodyment of memes (although the memes are still hidden within it)
- Adjusted some dialogue, specifically Horizon's name reveal and trauma with the Depths of Temporal Pain
- Re-rendered the Depths of Temporal Pain titlecard again, this time with better light rays and outlines
- Increased Depth of Field range


The Depths of Temporal Pain
- Fred Taser can now be talked to, but please don't get within 50 feet of him
- Removed Jlintgod the Spider due to his conflicting appearance. He was in the depths partly due to be a projection from Hat Kid's mind, but this wasn't made clear. The timeline split also barely made sense. Loki?
- Changed the mission intro to make it better and due to optimization making the old one buggy
- The Heat the Train cutscene will immediately be skipped if Auto-Skip Skippable Cutscenes is enabled
- Shockzo's introductory cutscene and Memory's flashback cutscene can be OPTIONALLY skipped if Auto-Skip Skippable Cutscenes is enabled or when replaying the mod
- Memory's flashback cutscene is now loaded ahead of time so it can start earlier/immediately
- Memory's flashback cutscene (mainly the Mustache Girl awakening part) will skip over voice lines if the player skips text too quickly
- Optimized flashback cutscene and ending
- The depths are now no longer visible and rendered outside of them


Shockzo's Boss Fight
- Shockzo's arena has gained a less noisy and more unique appearance! It's less hyperzone and waves and more high-contrast.
- Shockzo's Time Pieces are no longer actual Time Pieces since its a little conflicting to be destroying Time Pieces to stop other Time Pieces from being destroyed.
- Shockzo's camera now has parity with the one from The Cinema Conspiracy. It is now more direct when pointing towards and away from Shockzo, and even tracks shockwaves.
- Beam Time Pieces now have a more green appearance (only in the regular fight) and white line to contrast with the new arena
- Beam Time Pieces now rotate after being destroyed, making them harder to dodge when rewinding
- Shockwaves can no longer hurt the player when they are fading out (to some degree)
- Time Piece pillars are now spawned at a consistent height to make ground thunder easier to jump over
- Time Piece bullets no longer follow the player
- Players now get constant healing after dying 8 or more times to Shockzo
- Rewinds now give 1 second of invincibility to the player
- Rewind warning now appears one Beam Time Piece (in the Time Portal attack) earlier
- Vulnerability is now indicated by an electricity sound effect in situations where it's not clear (like after repeated moves in attacks)
- Running out of time will no longer cause an explosion and fade out in specific circumstances (like when playing in God Mode)
-- Thank you Failboat for not running out of time!
- Shockzo now falls flat on the floor after being defeated, instead of disappearing in an explosion
- The arena's color now shifts to grayscale when Shockzo is defeated
- Added some final dialogue before the fade out to the ending, to create a better transition
- Refined the ending dialogue to flow better

- Added path warnings to Time Piece bullets
- Made the border of Time Piece Rain warnings thinner
- The warning lines of beam Time Pieces now fade from pink to red right before they activate when reversed
- Beam Time Pieces now explode with a particle effect for added flair (and indication of damage in the Death Wish)
- Improved the pre-rewind, ground pound, and time portal disappearance sounds
- Added a slight FOV zoom when time rewinds
- Shockzo now floats and glides in a circle when he's in the air and off screen. This is mainly a visual effect so it doesn't affect the location of spawned projectiles.
- Significantly optimized the fight with higher Level of Detail models for Time Pieces that don't need detail
- Optimized the Time Piece pillars with 2D sprites for Time Pieces
- Ground thunder no longer has lights for better performance
- Changed the placement of several camera transitions to reduce rapid camera movements
- Increased Depth of Field range

- Shockzo will teleport back onto the arena floor if he somehow ends up underneath it (e.g. by a lag spike)
- Rewinding projectiles now use a time-based approach for despawning, fixing numerous bugs with them not despawning in low FPS or lag spike situations
- Fixed Shockzo's arena being visible outside of his fight
- Fixed Shockzo's translated collision mesh (for parity with The Cinema Conspiracy)
- Fixed shockwaves spawning in the middle of Shockzo's jumps rather than where he lands
- Fixed Exploding Time Pieces not falling when they should
- Fixed Exploding Time Pieces not exploding with particles
- Fixed projectiles spawned during a rewind not rewinding when time rewinds back to normal, making some attacks (like ones involving Time Piece pillars) harder
- Fixed thunder spawning after a Time Piece pillar has been destroyed
- Fixed projectiles (particularly Time Piece pillars) playing their death sounds when time is rewinded


The Feeling of Ionized Time (Death Wish)
- Shockzo's hyper phase has been reworked. It felt too much like a bullet hell, made the fight longer than it needed to be, was hard to balance, and had an awkward transition.
-- The hyper phase is no longer an actual phase, but rather a subphase near the end of the fight that makes all of Shockzo's attacks harder in a similar fashion to Jlintgod the Pirate EX.
- Scourge of The Universe (and Universal Collapse) was replaced by Servants of The Scourge. This is mainly so the old music can be used in a even harder version of the fight (Burden Time with Shockzo)
- Time Pieces now aren't spawned in the walled shockwave attack if they're spawned on the last shockwave and time is about to be rewinded, preventing some weird edge cases
- Added a delay before Shockzo rewinds in the Time Portal attack
- After Shockzo's Time Piece Bullet attack, he now jumps around the arena and spawns ground thunder
- Buffed Shockzo's Time Stop resistance and made it affect everything Shockzo spawns
- Removed timer, since it's too long to have a point and can punish players for early mistakes
- Shockzo now explodes into a Time Piece when defeated, rather than a Time Piece spawning beside him

- Changed path warnings of Time Piece pillars from meshes to decals
- Path warnings of Time Piece pillars now have arrows to show you where they are going
- Gave Exploding Time Pieces, Time Piece bullets, and Time Piece rain Death Wish appearances
- Optimized Audience Time Pieces with higher Level of Detail models
- Optimized Shockzo's rainbow trail with a cheaper LOD and material, along with using only components rather than NPC actors
- Shockzo's rainbow trail now fades in

- Now requires completing Temporal Collapse to play
- Changed the tip to something more useful
- Re-rendered the titlecard again, this time with better light rays, a less rainbow background, and glowy electricity


Jlintgod's Collapsing Errands (Another one of those "Deaf" Wishes)
- Clock time bonuses are now spawned as an alternative to fulfilling random conditions for increasing time
- Debris and hazards are now spawned in a similar fashion to Jlintgod's Trembling Errands
- Changed the first bonus to "Escape 4 levels without getting hit by collapse debris"


Other/General Changes
- THIS CHANGELOG IS STILL TOO BIG
- Added Challenge Road support (undocumented until now!!)

Update: 20 Apr, 2023 @ 9:12pm

- Fixed Death Wishes being in the "Name" Death Wish group

Update: 18 Apr, 2023 @ 4:52pm

- Slightly nerfed exploding Time Piece speed in Shocko's boss fight
- In the Death Wish, slightly buffed rotation speed of Shockzo's shockwaves and reduced the delay of Shockzo's Time Piece bullets after his Time Piece rain attack
- Fixed Time Piece rain and exploding Time Piece decals not showing when decals are disabled
- Fixed Time Stop flair updating and moving when paused or when using the camera badge
- Added some tags

Update: 16 Apr, 2023 @ 5:26pm

Added a new Death Wish: The Feeling of Ionized Time
- Fight Shockzo as he blends his attacks to wipe you off the face of all timelines!
- Includes a reward featuring your favorite Time Pieces, Horizon, Memory, and Shockzo!
- Also added a new Jlintgod's Errands Death Wish Candle: Jlintgod's Collapsing Errands
- there was this deaf wish master who said something about collapsing knee riffs or something? idk, but this candle is about rift collapses

Bug Fixes/Improvements
- Improved the boss camera in Shockzo's walled shockwave, Time Piece rain, and Time Piece bullet attacks, allowing the player to see more around them
- Fixed "EX" text appearing in Shockzo's boss title card, even when not playing the Death Wish
- Re-rendered the titlecards for The Depths of Temporal Pain and the Death Wish to reduce noise at the cost of less volumetrics
- Idk when I did this, but i reimported Jlintgod's chalkboard and fixed a typo in his dialogue
- Removed the package "Jlint_TemporalCollapse_Teaser," but you didn't even know it was there to begin with

Update: 8 Apr, 2023 @ 9:38pm

- oops left in even more debug stuff

Update: 1 Apr, 2023 @ 9:42pm

- oops left in some more debug stuff

Update: 1 Apr, 2023 @ 9:10pm

- Removed the Death Wish! You'll see it again once I add a reward and playtest it!

Time Rift
- Added some pons to help guide the player

The Depths of Temporal Pain
- Added some pons to guide the player towards the magnifying glass
- Added a letter with some instructions for the magnifying glass
- Removed a rift gate that was intended for a mafia easter egg
- Some other things seem to be weird now
- The Memory flashback cutscene is now skippable because it's pretty much just a retelling of the game's plot

(Shockzo) Boss Fight
- Boss intro now uses a better lightning sound that doesn't cut off
- Lengthened your attack window in some attacks so you can whack Shockzo easier
- Nerfed the timer from 400 seconds to 420
- Shockzo now jumps outside of the arena for his Time Piece bullet attack
- Time Piece minions now explode once Shockzo ends the associated attack
- Fixed energy pillars disappearing early when time is rewinded
- Fixed Time Piece bullets not facing the player after starting to spawn

Update: 1 Apr, 2023 @ 3:33pm

- April fools! Here's a Deaf Wish!

Update: 6 Mar, 2023 @ 7:29pm

- Fixed some more cutscene jankiness
- Fixed being unable to move at the beginning of the boss fight
- Fixed the ending cutscene not playing/not loading
- Fixed the death timer not stopping once defeating the boss
- Updated the icon