DayZ
DayZ-Expansion-Personal-Storage-Experimental
Showing 11-20 of 51 entries
< 1  2  3  4  5  6 >
Update: 19 Apr, 2024 @ 4:41pm

Update 1.8.57


Fixed:
  • Personal Storage (New): Fixed storage levels not unlocking past level 1 with reputation and notifications being sent globally for storage access denied.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 18 Apr, 2024 @ 12:58pm

Update 1.8.56
Added:
  • Animations: Added missing player death and pulling out body animations for helicopters and boats.
  • BaseBuilding, Core: Virtual Container Storage: Added support for nested storage.
  • Personal Storage (New): Added excluded items to settings.

Changed:
  • AI: Always switch on light at night.
  • AI: Log AI being hit or killed to admin log (configurable in AISettings.json).
  • AI: Despawn AI w/o killing them first.
  • AI: Ignore explosives if AI can't take damage.
  • AI: Make passive/observers/guards react to non-shot noise as well.
  • AI: Improved moving vehicle evasion and allow AI to take cover behind parked vehicles.
  • AI: Enabled meleeing players in vehicles.
  • AI: YeetBrigade: Enabled yeeting vehicles.
  • AI: Switch to launcher (if in inventory) when attacking vehicles.
  • BaseBuilding: If "place" action in enemy territory is not allowed, hide it even if COT permissions are set unless COT is toggled on.
  • BaseBuilding: Automatically enter flag menu if automatic flag creation is enabled.
  • Chat, Core, Main, Name-Tags, Navigation, Quests: Changed UI font of HUD elements and notifications.
  • Core: Don't override carhorn noise params.
  • Main: Don't instantly delete gravecross when timer runs out, instead set health to zero and let CE clean it up ASAP.
  • Market: Moved some client-side initialization to earlier during game load so it doesn't need to be repeated on reconnect.
  • Vehicles: Tweaked helicopter 3pp cameras to be slightly closer.
  • Weapons: Made M72 LAW and RPG-7 compatible with AI.

Fixed:
  • AI: Fixed check for live explosive not working due to swapped arguments.
  • AI: Unlootable AI wasn't able to pick up their own weapons if dropped.
  • AI: Fixed AI sometimes swapping back and forth between bandage and item on ground instead of bandaging.
  • Core: Fixed possible fire mode desync when restoring a weapon with more than one fire mode from virtual storage.
  • Core: Fixed IsInTransport not returning true for AI unless Expansion-Vehicles was loaded.
  • Core: Fixed taken slots not being correctly kept track of in loadouts.
  • Main: Fixed gravecross timer not being saved to or restored from DB.
  • Market: Fixed some missing default items.
  • Personal Storage (New): Don't show level and upgrade option if disabled.
  • Personal Storage (New): Fixed cargo being hidden if all slots are excluded.
  • Quests: Quest menu: Show main menu buttons when going back to overview from quest details view.
  • Quests: Quest menu: Use server time.
  • Weapons: Fixed M72 LAW and RPG-7 impact particle FX.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 9 Feb, 2024 @ 6:01am

Update 1.8.45
Added:
  • AI: You can set waypoints for AI in your group via the command menu or default keybind CTRL + left mouse button. Placing startpoint and endpoint close (within 1.5m) to one another will make AI loop the waypoints.
  • AI: As admin, you can export your current AI group as patrol JSON file, or query AI state via the status sub-menu.
  • AI: Will break down locked building doors.
  • BaseBuilding: Added `AutoOpenLockMenuAfterPlacing` option to client settings.
  • BaseBuilding: Added unscrew codelock action to screwdriver.
  • BaseBuilding: You can now craft armbands from all Expansion flags.
  • Chat: Support vanilla message colors (status, action, friendly, important).
  • Core: DayZ 1.24 compatibility.
  • Core: Added admin chest (all player slots + 10x100 cargo, requires COT or VPPAT).
  • Core: Added two new client settings for ViewDistance and ObjectViewDistance.

Changed:
  • AI: Attacking any friendly AI will make them attack back if not in your group and turn any factions friendly to them hostile towards you (AI in your group will retaliate if the attackers hit you, creating an ever-escalating spiral of aggression and counter-aggression that will leave no bone unbroken and no piece of gear unperforated).
  • AI: Further improved behavior around doors.
  • AI: Will look around if not looking at a target.
  • Book, Chat, Garage, Groups, Hardline, Market, NameTags, Main, Quests: Removed unnecessary ifdefs in various configuration classes to prevent missing entries in settings files when adding Expansion mods one by one and for better modding support.
  • P2P Market: If a vehicle was lockpicked, the lock needs to be changed before it can be sold (requires Expansion Vehicles).
  • Quests: Ignore kill if quest player didn't hit entity or killer is not AI helper. For player targets that are not AI, require kill by quest player or by AI helper.
  • Vehicles: Better third person camera for helicopters.
  • Vehicles: Better UH1H handling.
  • Vehicles: Removed invisible ramps from boats. Boats can now be boarded with an action while swimming.
  • Missions and Quests: Loot attachments can now have a spawn chance from 0.0 to 1.0.

Fixed:
  • AI: Damage received modifier was not set for AI spawned via admin menu.
  • AI: Reset LOS and ignore noise when unconscious.
  • AI: Fixed passive AI not reacting to being hit.
  • AI: Fixed unlootable AI not being able to detach/attach magazine to their firearm after dropping it once.
  • AI: Fixed initial orientation of non-moving NPCs.
  • BaseBuilding: Fixed possible hologram NULL ptr spam.
  • BaseBuilding: Fixed "Take" action not showing in territory if not a territory member.
  • Core: Close all Expansion menus when falling unconscious or being restrained.
  • Main: Killfeed: Fixed death by fall damage showing generic death message instead of specific.
  • SpawnSelection: Fixed temporary container when spawn gear doesn't fit into inventory not being placed at selected spawn position.
  • Vehicles: Fixed jump out damage not being applied since DayZ 1.21.
  • Vehicles: Fixed gravecross not being able to take into account playtime if helicopter exploded.
  • Vehicles: Fixed getting teleported to void if being hit while exiting boat or helicopter.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 17 Jan, 2024 @ 4:41pm

Update 1.8.43



Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 1 Dec, 2023 @ 7:17am

Update 1.8.41

Changed:
  • AI: Renamed `IsFriendly` to `IsFriendlyFaction` in eAIFaction to mitigate vanilla bug T176938 (https://feedback.bistudio.com/T176938). Note that this is a BREAKING change if you use custom (modded) factions and you need to make changes to your factions accordingly. If you are not affected by the vanilla bug and don't use custom factions, this change shouldn't affect you.


Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 16 Nov, 2023 @ 12:28pm

Update 1.8.37
Added:
  • AI: Factions can now have modifiers (e.g. Kuru). Added new "Infected" faction to showcase the effects.
  • AI: Added CanRecruitFriendly setting.
  • AI: Added PreventClimb setting (list of excluded classnames).
  • Core: Added optional workarounds for vanilla issues T176038 (unlootable hand item if dying while prone) and T176819 (items getting teleported up/down and/or placed at weird angles when dropped on other items). Both can be enabled in DebugSettings.json via EnableProneDeathHandItemDropFix and EnableItemDropPlacementFix (note that some items may float when dropped on other items).
  • Vehicles: Added option to show vehicle owner to settings. Vehicle owners are stored on a keychain which is automatically created when pairing a key. Existing paired keys and vehicles get a keychain assigned when a player with key in inventory connects. Covered vehicles need to be uncovered once by a player with paired key in inventory before owner can be shown.

Changed:
  • Main: Improved support for modded liquids.
  • Market: Don't fail on price difference of 1.
  • Missions: Minor airdrop container RPC optimization.

Fixed:
  • Garage: Fixed vehicle owners being unnecessarily added twice to vehicle data if they also were the last driver.
  • Groups: Fixed two possible NULL ptrs.
  • Quests: Fixed player not returnig to former AI group after finishing escort objectives.
  • Quests: Fixed negative reputation reward not working.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 2 Nov, 2023 @ 12:56pm

Update 1.8.33
Added:
  • All mods: Implemented new RPC system.

Changed:
  • AI: Refactored weapon firing to fire actual projectiles, leading to much less processing and network overhead in AI gunfights and proper audiovisual projectile impact effects.
  • BaseBuilding: Reduced network overhead of codelock user syncing.
  • BaseBuilding: Codelock slot stays locked until you change the code to all zeros.
  • Chat: Reduced network overhead of group and vehicle chat.
  • Quests: The VIP entity spawned by escort objectives will now respawn on its last known position when the objective event continues and is not completed yet.
  • Quests: The chest spawned by treasure hunt objectives can only be accessed by the main quest player when it is created.
  • Quests: MaxDistance and MarkerName are no longer used in Collection objectives, only in Delivery objectives.
  • Vehicles: Slightly reduced network overhead of locking/unlocking vehicles.

Fixed:
  • Quests: Fixed an issue where quests with a normal reputation requirement did not get displayed when the "UseFactionReputation" setting is disabled in HardlineSettings.json.
  • Quests: Fixed an issue where quests with an Escort objective did not cancel when the VIP entity got killed by unknown sources.
  • Quests: The quest objective marker for collection and delivery objectives is now created and deleted correctly again when the needed items state changes.
  • Vehicles: Fixed a problem with the Land Rover where the "Get-In" action was very hard to get turn-up when trying to enter the backseats of the vehicle.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 25 Oct, 2023 @ 1:29am

Update 1.8.30
Added:
  • Core: Added cylindrical safezones (similar to circular zones, but using given Y coordinate and specified height).
  • Quests: Added optional "FactionReputationRequirements" to quest configuration to control the required faction reputation points the players will need to see and accept the quest. Only works with Hardline and Expansion-AI mod loaded.
  • Quests: Added optional "FactionReputationRewards" to quest configuration to control the required faction reputation points the players will gain on quest completion. Only works with Hardline and Expansion-AI mod loaded.
  • Quests: The visibility of the Quest HUD and the individual quest entries are now persistent when changed in the quest log.
  • Quests: Added optional "MinQuantityPercent" to delivery and collection objective configurations to define the minimum quantity percent needed for a delivery item when it has a quantity.
  • Market: P2P market: The current search text in the search box will now be used to filter entries again after purchasing/listing an item.
  • Name-Tags: Name tags now hide/show depending on the main HUD visibility.

Changed:
  • Quests: Quest HUD layout adjustments.

Fixed:
  • Quests: Fixed an issue with quest marker deletion.
  • Quests: Fixed an issue with collection and delivery objective items not getting cleaned up on quest completion.
  • Quests: Fixed an issue with AI camp and patrol objective initalisation on quest start or when continuing a quest after a relog/server restart.
  • Quests: Fixed an issue with quest NPC indicators not getting created for quest turn-in NPCs.
  • Quests: Fixed some issues with collection or delivery objective items not getting counted correctly when splitting/combining/dropping.
  • Quests: Fixed an issue with ammo used as collection or delivery objective items not getting subtracted from count when being loaded into a gun with internal mag.
  • Quests: Fixed camp and patrol AI being limited to speed set in objective config when under threat.
  • Quests: Fixed camp and patrol AI not using waypoint mode set in objective config.
  • Quests: Disabled ability to dismiss escort VIP AI.
  • Vehicles: Fixed towing.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 18 Sep, 2023 @ 3:24pm

Update 1.8.37
Added:
  • Quests: Added "QuantityPercent" configuration value to determine the quantity of the spawned item for delivery objectives if the item has a quantity.
  • Quests: Added restrictions to consume actions so players can't consume quest items anymore.
  • Quests: Added restrictions to load weapon/magazine actions so players can't chamber quest items anymore when the quest item is a bullet.
  • Quests: Added restrictions to attach magazine actions so players can't attach quest items anymore when the quest item is a magazine.
  • Quests: Added missing check if item is ruined for collection, delivery and crafting objective items.
  • Quests: Added methods to create and delete temporary quests NPCs for the use in Init.c quest event overrides.
  • Quests: Added optional configuration parameter "NPCClassName" to define a valid eAIBase entity class name in AI Escort objective configurations that will be used to spawn the NPC. If empty a radom valid class name is selected.
  • Quests: Added "Expansion_OnQuestPlayerInit" event method for override in init.c
  • Quests: Quest HUD changes visibility depending on the main HUD visibility now.
  • Quests: Added optional configuration parameter "AllowedTargetFactions" to define a list of valid faction names in Target objective configurations. Will be used so only eliminations on Players/AI that are member of one of the given factions get counted for the objective.
  • Hardline: Added setting "ReputationBonusPercent". Controlls the amount of bonus reputation recived or removed from the killer based on the victims reputation. (Formular: (Victims reputation / 100) * ReputationBonusPercent).
  • Hardline: Added setting "UseItemRarityOnInventoryIcons". If enabled all inventory and slot icons have there rarity color as the background color.

Changed:
  • Quests: Delivery items that have a quantity get spawned with one single quantity now.
  • Quests: Delivery items that are from the type magazine spawn empty now.
  • Quests: Changed IsStatic/IsAI quest NPC data parameters to a enumeration "NPCType" (0 = Normal | 1 = Object | 2 = AI).
  • Quests: Follow-up quests will get displayed to the player if possible regardless of if there is a valid Quest-Giver ID configured.
  • Quests: Objectives timers stop now once the objective is completed.
  • Quests: Persistent quest data for group quests is now stored in a seperate data file.
  • Quests: Magazines spawned as quest items or delivery objective items now spawn empty and without ammo to prevent duping.
  • Hardline: Changed setting "ReputationLossOnDeath" to "ReputationLossPercent".(Formular: (Current player reputation / 100) * ReputationLossPercent).
  • Hardline: Replaced settings "ReputationOnKillInfected, ReputationOnKillPlayer, ReputationOnKillAnimal and ReputationOnKillAI" with new "ReputationEntities" array. Allows for a more detailed reputation reward configuration for killed entities.

Fixed:
  • Hardline: Fixed an issue with players reciving reputation instead of losing it when killing a friendly player or AI (Player/AI from same faction or group/party member).
  • Core: Added missing synchronization for created weapons when restored with the entity storage system.
  • Quests: Fixed an issue with different quest progress shown and recived by group members for group quests.
  • Quests: Fixed an issue with delivery objective events where configured collections got ignored when one collection was completed.
  • Quests: Fixed an issue with travel objectives not completing when a quest player is already within the objective location.
  • Quests: Added missing model/object for ExpansionQuestItemPackage item.
  • Quests: Fixed an issue with travel objectives getting restarted and changing there competed state when a quest continues and the objectives "TriggerOnExit" parameter is set to false.
  • Quests: Fixed an issue with delivery objectives where canceling a quest with such a objective did not cleaned up the players quest data for this quest.
  • Quests: Fixed an issue with items that inherit from FireplaceBase not getting registered for crafting objectives when crafted and put into hands/inventory.
  • Quests: Fixed Quest HUD toggle input not working.
  • Quests: Group quests can no longer be added to players that join a group with a active group quest that has been arleady completed by the joining player in a different group when the quest is not repeatable.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be stacked with the same non-quest item ammo type.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be loaded into non-quest item magazines or weapons.
  • Quests: Fixed an issue where the system deleted all quest-giver items with the same quest ID from the quest players inventories when turning-in the quest with that ID.
  • Quests: Fixed an issue where quest and quest objective states not updated correctly when a collection or delivery objective got reinitialized.
  • Quests: Fixed an issue where collection objectives could still be completed when the collection item was deleted by a replace event like the "Open Can" action.
  • Vehicles: Fixed spaycan display names.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: 18 Sep, 2023 @ 8:37am

Update 1.8.35
Added:
  • Quests: Added "QuantityPercent" configuration value to determine the quantity of the spawned item for delivery objectives if the item has a quantity.
  • Quests: Added restrictions to consume actions so players can't consume quest items anymore.
  • Quests: Added restrictions to load weapon/magazine actions so players can't chamber quest items anymore when the quest item is a bullet.
  • Quests: Added restrictions to attach magazine actions so players can't attach quest items anymore when the quest item is a magazine.
  • Quests: Added missing check if item is ruined for collection, delivery and crafting objective items.
  • Quests: Added methods to create and delete temporary quests NPCs for the use in Init.c quest event overrides.
  • Quests: Added optional configuration parameter "NPCClassName" to define a valid eAIBase entity class name in AI Escort objective configurations that will be used to spawn the NPC. If empty a radom valid class name is selected.
  • Quests: Added "Expansion_OnQuestPlayerInit" event method for override in init.c
  • Quests: Quest HUD changes visibility depending on the main HUD visibility now.
  • Quests: Added optional configuration parameter "AllowedTargetFactions" to define a list of valid faction names in Target objective configurations. Will be used so only eliminations on Players/AI that are member of one of the given factions get counted for the objective.

Changed:
  • Quests: Delivery items that have a quantity get spawned with one single quantity now.
  • Quests: Delivery items that are from the type magazine spawn empty now.
  • Quests: Changed IsStatic/IsAI quest NPC data parameters to a enumeration "NPCType" (0 = Normal | 1 = Object | 2 = AI).
  • Quests: Follow-up quests will get displayed to the player if possible regardless of if there is a valid Quest-Giver ID configured.
  • Quests: Objectives timers stop now once the objective is completed.
  • Quests: Persistent quest data for group quests is now stored in a seperate data file.
  • Quests: Magazines spawned as quest items or delivery objective items now spawn empty and without ammo to prevent duping.

Fixed:
  • Core: Added missing synchronization for created weapons when restored with the entity storage system.
  • Quests: Fixed an issue with different quest progress shown and recived by group members for group quests.
  • Quests: Fixed an issue with delivery objective events where configured collections got ignored when one collection was completed.
  • Quests: Fixed an issue with travel objectives not completing when a quest player is already within the objective location.
  • Quests: Added missing model/object for ExpansionQuestItemPackage item.
  • Quests: Fixed an issue with travel objectives getting restarted and changing there competed state when a quest continues and the objectives "TriggerOnExit" parameter is set to false.
  • Quests: Fixed an issue with delivery objectives where canceling a quest with such a objective did not cleaned up the players quest data for this quest.
  • Quests: Fixed an issue with items that inherit from FireplaceBase not getting registered for crafting objectives when crafted and put into hands/inventory.
  • Quests: Fixed Quest HUD toggle input not working.
  • Quests: Group quests can no longer be added to players that join a group with a active group quest that has been arleady completed by the joining player in a different group when the quest is not repeatable.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be stacked with the same non-quest item ammo type.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be loaded into non-quest item magazines or weapons.
  • Quests: Fixed an issue where the system deleted all quest-giver items with the same quest ID from the quest players inventories when turning-in the quest with that ID.
  • Quests: Fixed an issue where quest and quest objective states not updated correctly when a collection or delivery objective got reinitialized.
  • Vehicles: Fixed spaycan display names.
  • Quests: Fixed an issue where collection objectives could still be completed when the collection item was deleted by a replace event like the "Open Can" action.
  • Vehicles: Fixed spaycan display names.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki