Garry's Mod

Garry's Mod

TTT_Policedepartment_Beta
Showing 1-7 of 7 entries
Update: 11 May, 2016 @ 7:45pm

Made the map more server friendly by cutting down on the amount of props used.
Also made it so NPC corpses fade over time.

Reducing the amount of manhacks that spawned, also made it so only one spawner is active until it's done spawning. Then the other activates.

Combine squad has now been nerfed (Finally!), the squad is now half the size, now only have 3 total manhacks and have less fire power.

Nerfed the radio trap a bit as the range of it was just obscene. Removed the second radio since one is more than enough (And less annoying to avoid).




Also as tradition the dildo bat has been hidden elsewhere on the map. Happy hunting!

Update: 14 Feb, 2015 @ 11:00am

None Provided

Update: 9 Oct, 2014 @ 1:06pm

Bug fixes:

Fixed the second radio not properly logging the person who had set it off

Changes:

Added a ton more spawn points (There's now a total of about 65) to prevent people from spawning outside the map due to how TTT forces spawnpoints when there isn't enough

Additions:

A teleport room has been added to the Traitor Room to allow Traitors a means of escape when people are watching both doors

Update: 25 Sep, 2014 @ 12:05pm

Bug Fixes:

Made the doors in the Emergency Operation Center (Manhack trap room) less evil.
Fixed most of the lighting bugs

Changes:
Manhack Trap is a bit more evil, I found that 12 Manhacks coming out the vending machine was far too easy for those trapped in the EoC so now 40 will come out.

EoC Doors now will only damage those who block it for 1 damage per Frame as opposed to 10.

Lowered Cubicles in the Reception Clerk area due to Gmod headglitch where you could see and shoot over the cubicle even though the head of your player is not actually above the cubicle.

Changed the Glass from Office to a custom texture as to rely a little less on Counter Strike: Source, nothing is wrong with it, but I wanted to give those who don't own it a little more ability to see and navigate the map a bit more.

Update: 17 Aug, 2014 @ 2:58pm

Bug fixes:

Fixed Second Radio not screaming on activation
Fixed Gas trap doors being able to open via touch/crowbar

Changes:

Rollermine Trap now costs two credits
Jail cell glass now breakable after 20-30 crowbar hits

Added:
Hidden tunnelways behind the cells

Update: 8 Aug, 2014 @ 1:41am

Bug Fixes:
Couple texture derps fixed
Made it so doors no longer open with crowbar swings (No more escaping the manhacks >;D)

Added:
Traitor room w/Re-usable trap
Traitor Tester (Might not keep, we'll see how having a tester on the map plays out)
More Jail Cells
Extra Explodable Radio
Touched up Fitness room
Added an easter egg hidden somewhere in the map

Changes:
Relocated Rollermine spawns so you didn't have to lead them out of evidence storage
Relocated original Radio to make it more accessable

Workshop page:
Added more screenshots as well as an overview of the map

Update: 1 Aug, 2014 @ 4:23pm

Initial upload