Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
Showing 41-50 of 114 entries
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Update: 16 Aug, 2024 @ 3:51am

Update: 9 Aug, 2024 @ 6:45am

Version 1.3.5

- Significantly improved power usage of the non-nuclear resource collectors so it now uses less power than the Manipulator Beam Emitters (as it has fewer beams, so should use less power).
- Fixed visual issue with advanced resource collector' beam overshooting target resource nuggets when collecting said nugget. Should look nicer now.
- Slight increase in fuel usage of the Advanced Booster Thruster to make it more balanced compared to the advanced large thruster (bit faster, but also bit more use in power).
- Gave the advanced hyperdrives the correct roof colors (purple instead of blue).
- Some other minor tweaks here and there.

Update: 5 Aug, 2024 @ 10:27pm

Version 1.3.4

- Added the Advanced Booster Thruster.

- Gave the Advanced Fire Extinguisher a bit more hp to make it a bit more durable (should be helpful in case you need to put out a fire).
- Made some minor tweaks here and there.

Update: 2 Aug, 2024 @ 6:26am

Version 1.3.3b

- Made some tweaks to the mining lasers in this mod to comply with changes made to Cosmoteer that added the nebulas and dust clouds.
- Some other minor tweaks

Update: 30 Jul, 2024 @ 11:19am

Version 1.3.3a

- Made some tweaks to the laser blasers and advanced ion in this mod to better support the features added by the Cosmoteer patch that added the nebulas and dust clouds.

Update: 22 Jul, 2024 @ 5:59am

Version 1.3.3

- Added the 5x4 Storage Bay and the 5x4 Reinforced Storage Bay
- The 5x4 Reinforced Storage Bay is added to the reinforced storage unlock group in the tech tree

- Maybe some other minor changes I forgot about.

- Visual Bugs: On the individual storage spots of the 5x4 storage bays, I noticed the orientation of the little stripes on the floor within the little squares are turned 90 degrees by mistake, but I only noticed this after I had already made these storage bays and was about to release them (woops..).

Update: 15 Jul, 2024 @ 11:45am

Version 1.3.2a

- Preliminary update to prevent this mod from crashing when the next update is released.

- Adjusted price of the Motion Mine Part as it was set a little bit too cheap.

Update: 12 Jul, 2024 @ 5:39am

Version 1.3.2

- Updated the mining lasers in this mod according to the changes made to the default mining laser in Cosmoteer 0.26.2
- Buffed the range of the advanced mining laser slightly
- Advanced mining laser now has a blue-ish color to distinguish it better from the standard (more red-orange colored) mining laser.
- Fixed the battery storage capacity of most of the armored thrusters.

Update: 9 Jul, 2024 @ 7:07am

Version 1.3.1

- Added Advanced Manipulator Beam Emitter.
- Repurposed all existing variants of the (now removed from original Cosmoteer) Resource Collector into AI resource collectors, which don't need crew to control the turrets and rebalanced to make them conceptually competitive with the new Manipulator Beam Emitter. They are made cheaper, but cost an extra processor and increased command point usage in exchange for not requiring any crew to run them except for power delivery.
- Added the AI Resource Collector which replaces the original Resource Collector which got removed with Cosmoteer 0.26.2.

Update: 5 Jul, 2024 @ 8:49am

Version 1.3.0b

- Buffed AMRT in accordance with the buffs for the MRT (reduced fuel usage and reduced ramp-up time from 6s to 4s).