Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

(LEGACY) The Alchemist
Showing 11-20 of 27 entries
< 1  2  3 >
Update: 9 Apr, 2023 @ 5:56pm

Patch 2.1.0
Changes:
General:
- Gravity increased (0.6 -> 0.63)
- Max fall speed increased (17 -> 18)
Double Jump:
- Max speed reduced (13 -> 10.8)
Air Dash:
- Speed increased (500 -> 575)
Feint:
- Now has complete invulnerability on startup when used with initiative
Fireball:
- Speed reduced (10 -> 5.8)
Rocket Punch:
- Now has full invulnerability on startup
- Can no longer be counterhit
- Startup reduced by 1 frame (5f -> 4f)
Mach Fist:
- Startup reduced by 2 frames (11f -> 9f)
Icicle Darts (aerial):
- Icicles now shoot out 2 at once, mirrored horizontally, to make the move equally strong when used from both the left and the right
Nightmare Flurry:
- Now stops Alchemist in place after startup, as well as turning off gravity in air to make the move air viable

Update: 9 Apr, 2023 @ 1:34pm

Alchemist 2.0 has arrived!
With a freshened up set of moves, more opportunities to play with pips, and overhauls across the board, Alchemist is back and better than ever!
Change Notes:
Additions:
New Moves:
- Pip Reload: Spend 1 meter to refill ALL PIPS. Requires 2 meter to appear. Also allows Alchemist to ball.
- Aqua Blade: Jump backwards and swing a sword made of razor-sharp water. On hit, allows Alchemist to cancel into...
- Aqua Lance: Leap forwards and thrust a lance made of piercing water downwards at an angle.
Changes:
Pips:
- Now speeds up or slows down generation based on distance from the opponent, as well as if Alchemist is running a combo
Slide Kick:
- Now grants projectile invulnerability
Mach Fist:
- No longer has initiative
- No longer wins hit exchanges or clashes
Rocket Punch:
- Starts 3f faster
- Now has projectile and grab invulnerability
- Now follows enemies when hit more intently
- No longer stacks hitstun.
Water Stance:
- Removed.
Water Form:
- Reworked to replace Water Stance. Comes out instantly as an invulnerable spotdodge for 9f, similar to how it worked before, but now instead of being a singular action that can be used in the stance before returning to Alchemist's normal state, it leads into the other moves within the stance.
Water Wheel:
- Is now locked to 8 directions
Piscae:
- Remade entirely. How is one large fish that, after a delay, zooms ahead a short distance and deals 1 hit of damage.
Seismic Crush, Raise Pillar:
- Now has armor.
Seismic Crush (aerial):
- No longer a grab.
- Instead, creates a hitbox on landing that deals damage.
- This is the only way I could make the move work on the itch version without it breaking. Am sorry :(
Nightmare Flurry:
- No longer wall-splats.
- No longer stacks hitstun.
Combust:
- Reduced damage floor to 500 (from 1250)
Conjure Hail:
- Can now only be used when the Alchemist has no existing hail on the field

Update: 1 Apr, 2023 @ 4:10pm

Patch 1.4.0
Changes:
- Overhead (grounded):
- Added initiative: reduced startup time when used in initiative
- Uppercut (aerial):
- Rebalanced to be brought back in line with its grounded variant
- Mach Fist:
- Added initiative: reduced startup time when used in initiative
- Icicle Darts:
- Added initiative: reduced startup time when used in initiative
- Water Stance:
- Added blocking, dodging and Feint to list of actions
- Teleport:
- Reduced distance (200 -> 175)
- Feint:
- Added initiative: has invulnerability for 5 frames when used in initiative

Update: 23 Mar, 2023 @ 4:13pm

Patch 1.3.2
Changes:
- Water Form:
- Added throw invulnerability alongside existing hit invuln.
- Added additional invulnerability frames to beginning of move
- Water Wheel, Water Blade:
- Added hit and throw invulnerability at the beginning of move (3f)
- Slide Kick:
- No longer hits knocked-down enemies

Update: 22 Mar, 2023 @ 1:15pm

Patch 1.3.1
Changes:
- Water Wheel, Water Blade:
- Now cancels when parried
- Hail (projectile):
- No longer clashes
- Hitstun reduced (15f -> 12f)
- Reduced hitlag (2f -> 1f)
- Air Kick:
- Increased forward momentum on enter (2 -> 3.5)
- Air Overhead:
- Added upwards momentum on enter (1)
- Spike:
- Added forward, and slightly upwards momentum on enter (3)
- Nightmare:
- Completely reworked to be significantly more consistent, too many changes to list
- It's so much better now trust me

Update: 20 Mar, 2023 @ 2:56pm

Fixes:
- Pips and bar progress should now correctly revert when using Undo (in singleplayer) or resyncing (in multiplayer). COLOSSAL THANKS to Pickler for helping me kill this bug once and for all, go download Bard right now he deserves your support

Additions:
- New move: Feint
- Cancel all aerial momentum on the spot; uses an Air Option

Changes:
- General:
- Reduced gravity (0.8 -> 0.6)
- Reduced max ground speed (15 -> 14)
- Increased max air speed (10 -> 11)
- Increased max fall speed (15 -> 17)
- Increased Air Options (2 -> 3)
- Air Dash:
- Now locked to 8 directions at a fixed speed
- Overhead (Grounded/Aerial):
- Now hits knocked-down enemies
- Slide Kick:
- Now hits knocked-down enemies
- Uppercut (grounded):
- Now hits knocked-down enemies
- Damage increased (first hit: 25 -> 65; second hit: 28 -> 35)
- Reduced damage proration on second hit (1 -> -1)
- Added damage floor (first hit: 50; second hit: 20)
- No longer resets momentum
- Uppercut (aerial):
- Damage increased (first hit: 25 -> 65; second hit: 28 -> 35)
- Reduced damage proration on second hit (1 -> -1)
- Added damage floor (first hit: 50; second hit: 20)
- No longer resets momentum
- Mach Fist:
- Reduced IASA (30f -> 20f)
- Can now Free Cancel
- Reduced hitstun (38f -> 36f)
- Now hits knocked-down enemies
- Reduced startup time (9f -> 8f)
- Significantly increased travel speed
- Icicle Darts (Grounded/Aerial):
- Reduced IASA (30f -> 15f)
- Now interruptable on frame 15 and frame 24
- Seismic Crush (aerial):
- Now hits knocked-down enemies
- Water Wheel:
- Now hits knocked-down enemies
- Increased damage (10 -> 15)
- Added damage floor (12)
- Water Blade:
- Now hits knocked-down enemies
- Combust:
- Now hits knocked-down enemies
- Increased damage floor (75 -> 125)
- Increased hitstun (26f -> 30f)
- Hail:
- Reduced IASA (25f -> 18f)
- Hail (projectile):
- Increased damage (10 -> 11)
- Added damage floor (11)
- Increased hitstun (10f -> 15f)
- Pillar (projectile):
- Now hits knocked-down enemies
- Increased damage floor (125 -> 200)
- Increased hitstun (30f -> 40f)
- No longer clashes
- Flame Saber:
- Now hits knocked-down enemies
- Rocket Punch:
- Reduced IASA (35f -> 24f)

Update: 17 Mar, 2023 @ 1:52pm

Just a minor one this time. This might be the last patch for a while, I'm satisfied with the state the character is currently in. Thank you all so much for the support!
Changes:
- Nightmare Flurry will now end early if blocked/parried
- Reduced startup time of Seismic Crush (aerial) (11f -> 8f)

Update: 16 Mar, 2023 @ 7:58pm

Major glowup update and a nerf to Alch's most annoying move, be sure to download to see the brand new drip :D
Additions:
- Added intro animation
- Added particle effects to Seismic Crush, Icicle Darts, Raise Pillar, Conjure Hail
- Added sound effects to Seismic Crush, Icicle Darts, Raise Pillar
Changes:
- Hail (projectile):
- Reduced duration (30f -> 20f)

Update: 15 Mar, 2023 @ 5:27pm

Patch 1.1.0
WE GOT A BEEG BALANCE PATCH GUYS BE SURE TO UPDATE
(don't be alarmed by all the damage nerfs he's still an absolute demon especially in a corner, but i had to reel it back a bit because it was pretty excessive at times)
Changes:
- Grounded Punch:
- Damage reduced (65 -> 50)
- Added damage floor (25)
- Reduced damage proration (2 -> 1)
- Grounded Kick:
- Damage reduced (60 -> 55)
- Added damage floor (30)
- Air Kick:
- Damage reduced (60 -> 50)
- Added damage floor (25)
- Added startup frames (2f -> 4f)
- Increased knockback
- Removed ground bounce
- Removed knockdown extension
- Increased damage proration (1 -> 2)
- Grounded Overhead:
- Increased damage proration (-1 -> 0)
- Increased knockback on first hit to make leading into second hit more consistent
- Air Overhead:
- Damage reduced (100 -> 70)
- Spike:
- Damage reduced on first hit (35 -> 20)
- Adjusted knockback on first hit to make leading into second hit more consistent
- Damage proration increased on first hit (-1 -> 0)
- Reduced pushback on first hit (1 -> 0.5)
- Damage reduced on second hit (60 -> 40)
- Damage proration increased on second hit (1 -> 2)
- Slide Kick:
- Reduced knockback (10 -> 8)
- Increased damage proration (-1 -> 0)
- Dolphin Kick:
- Reduced damage (50 -> 30)
- Reduced knockback on first hit (5 -> 3.25)
- Increased damage proration (-2 -> 2)
- Roundhouse:
- Reduced damage of both hits (* -> 50)
- Gut Punch:
- Reduced damage (65 -> 55)
- Removed wallsplat
- Grounded/Aerial Uppercut:
- Increased height gained
- Rocket Punch:
- Increased damage proration on first hit (-1 -> 0)
- Reduced damage proration on second hit (1 -> 0)
- Increased damage proration on third hit (1 -> 3)
- Reduced damage of final hit (80 -> 60)
- Removed wallsplat
- Grounded Seismic Crush:
- Increased damage proration (2 -> 4)
- Aerial Seismic Crush:
- Increased damage (100 -> 250)
- Increased damage proration (1 -> 4)
- Water Wheel:
- Increased damage (8 -> 10)
- Reduced damage proration (0 -> -1)
- Combust:
- Increased damage (100 -> 150)
- Increased damage proration (0 -> 1)
- Conjure Hail:
- Added startup frames (6 -> 8)
- Fireball (projectile):
- Reduced damage proration (1 -> 0)
- Piscae (projectile):
- Increased damage (10 -> 20)
- Flame Saber (projectile):
- Reduced damage proration (3 -> 0)
- Hail (projectile):
- Reduced damage proration (0 -> -1)
- Pillar (projectile):
- Increased damage (200 -> 300)
- Increased damage proration (0 -> 3)

Update: 14 Mar, 2023 @ 7:16pm

Patch 1.0.1
Fixes:
- Fixed a missing resources bug on the itch version that made Alchemist unplayable, sorry my free fellas you should be good now