Garry's Mod

Garry's Mod

Raptor paddock from Jurassic world (day & night)
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Update: 10 Feb, 2024 @ 6:21am

-prop lighting improvements

Update: 9 Feb, 2024 @ 6:56am

-Massive amouts of brush based entities converted into models.
-Lowered a large amount of foliage props, but placed them better to cover larger areas.
-Added more clip brushes

Update: 23 Jan, 2024 @ 7:40am

-Improved occluders

Update: 21 Jan, 2024 @ 3:31pm

-made the grass not be able to cast flashlight shadows. This was done since it was extremely expensive to render

Update: 15 Jan, 2024 @ 6:13am

-LOD added to grass props

Update: 14 Jan, 2024 @ 10:00am

-Every single prop now has LOD
-Adjusted prop fadeout distances
-Remade custom bush props with fewer polygons
-Removed multiple super small foliage props no one will notice
-Adjusted foliage placement on the edges of the map, adding a secret little bush to hide in
-Remade the 2D treeline texture
-Improved skydome
-Improved 3D skybox
-Fixed the ability to see the gravel floor behind the 2d treeline, which made it look very poorly made
-Remade navmesh which will now avoid the npc clip brushes under stairs
-Adjusted night version lighting
-Moved more ai nodes away from trees
-Fixed custom warning signs not showing up correctly on the night version
-Added more detail to secret room
-Added some custom sound effects to doors

Update: 22 Dec, 2023 @ 3:46pm

-added a ladder on one of the outside walls of the paddock
-removed ai nodes from inside walls and props
-added clip brushes to prevent players from getting stuck to some props
-added clip brushes to tree models which have no collision model
-added npc clip brushes around stairs
-potentially improved performance
-fixed visual glitches
-visual improvements on water

Update: 3 Nov, 2023 @ 1:05pm

-bug fixes

Update: 30 Oct, 2023 @ 12:56pm

-improved custom tree props physics model

Update: 29 Oct, 2023 @ 1:57pm

-night version fog transition to skybox fixed
-improved cubemap placement
-fixed some cubemaps not reflecting foliage
-removed normal maps from foliage to improve performance
-lowered quality of ground normal maps to improve performance
-improved shadow maps
-improved 3D skybox
-area specific ambience now stops playing if you leave that area
-fixed the water fog texture using vertexlitgeneric instead of lightmappedgeneric
-lowered ambience volume