Total War: ATTILA

Total War: ATTILA

Total War: Classical Empires
Showing 1-10 of 65 entries
< 1  2  3  4  5  6  7 >
Update: 16 Jul @ 3:54pm

Army Composition:

- increased melee infantry in Dacian and Thracian armies, previously lacking enough infantry

Update: 25 Jun @ 5:09pm

version 1.07 is live!

The key change is in the campaign AI: by tweaking how threatening the AI finds enemy armies, and ESPECIALLY settlements, you will see the AI actually attack and take over settlements decisively.

During testing as Galatia, I went from Pergamon circling Bithynia with 60 units vs their 30 units, and refusing to attack for 8 turns, to Pergamon subjugating Bithynia within 2. The Seleucid Empire proceeded to conquer Persia, conquer nearly all of Media, and drive the Ptolemies out of Anatolia. Minor factions are also going for each other's throats, like Colchis against Armenia, beseiging their capital with a full 40 unit stack.

I also tweaked supplies to be less unforgiving on 40 unit army mode: previously the AI would often run out of supplies mid campaign, whereas now they get a few extra key turns before they run out of supplies. Autumn and Winter cost less supplies

The next major update will be GARRISONS. unfortunately due to the complex main building system, its not as straight forward as one would think, but the goal is to have garrisons that stop the player from "early game kiting", which we already have done by slowing down movement massively, and added garrisons that will quickly reach 15+ units. however, especially late game garrions, show weird inconsistencies and often are quite overpowered at the smaller settlement level.

Update: 24 Jun @ 9:32am

Update: 23 Jun @ 4:55pm

Update: 23 Jun @ 7:05am

Roman Main Chain buildings can all recruit hastati, principes and leves: avoiding low tier hastati\AOR full stacks early game

High Tier Main Chain buildings will also be able to recruit Velites. Triarii purposefully left out to incentivize building military buildings

Update: 13 Mar @ 3:44pm

Update: 15 Feb @ 8:18am

UPDATE:

morale debuffs decreased by about 25%: losing fight, getting flanked and reared, being tired, friends routing

Being outnumbered will pretty much make the unit unable to block attacks: armor and shields will be key for a unit to survive being outnumbered

Update: 29 Dec, 2024 @ 5:23pm

revert back to previous stable update, quality of life

Update: 29 Dec, 2024 @ 10:02am

Update: 29 Dec, 2024 @ 6:44am