Total War: ATTILA

Total War: ATTILA

Total War: Classical Empires
Showing 31-40 of 65 entries
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Update: 9 Apr, 2023 @ 10:43pm

Update: 4 Apr, 2023 @ 10:28am

---- Unit selection and Army Composition -----

Army composition, and the way AI chooses units has been overhauled: AI armies will have higher percentage of infantry, and lower overall percentage of low tier units (when recruitment options allow). Fixed melee units being thought of as ranged, and viceversa.

AI will place more value on better units, less on lower tier levies

AI naval composition and unit quality overhauled: previously AI thought of all ships within the same tier as the same quality: even though the crew might be royal marines, vs armenian levies, the AI only ranked ships on their class (bireme, trireme, quadrireme etc). You will see far more competitive navies, particularly as docks are built up.

Fixed issue where barbarians would not build navies: this was due to a typo in a table entry

---- Battle AI v 4.2 ------

Battle AI enhanced even further: individual unit models now have a basic AI. it stops them from taking orders if they are engaged in combat. the unit will respond, individual models in combat will not.

Battle AI will be more aware of player offensive maneuvers, especially flanking and rear attacks, as well as ambushes from forests

Update: 31 Mar, 2023 @ 6:39am

Update: 31 Mar, 2023 @ 6:28am

Update: 31 Mar, 2023 @ 5:11am

Update: 30 Mar, 2023 @ 9:15pm

Update: 30 Mar, 2023 @ 4:13pm

Update: 30 Mar, 2023 @ 3:22am

Update: 28 Mar, 2023 @ 2:54pm

Update: 27 Mar, 2023 @ 11:46pm