Total War: ATTILA

Total War: ATTILA

Total War: Classical Empires
Showing 61-65 of 65 entries
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Update: 18 Mar, 2023 @ 4:37am

Attributes and Skills

- Reworked Attributes to give less gravitas
- Really poor management gives slightly more debuff to unit armour
- Skills reworked to give more maluses, such as infantry leader making cavalry worse, and vice versa.
- Bonuses and maluses reworked to be less extreme

Unit Spacing

- overhauled unit spacing (how the unit positions its men horiz and vertically, as well as the spacing between the units)
- unit spacing determines the tightness of a unit, and how well it will handle charges and fighting "outmassed'
- as we overhaul physics, start to think less of number of men, more as mass. for example, a heavy unit is far heavier than a light unit. even at large numbers, heavy principes could hold off twice their number in medium swordsmen/spearmen, assuming pure head on combat
- made barbarians looser, and also more varied: barbarian formations were too strong, because they gave them the tightness of civilsed units, with their offensive bonuses
- visually, units will look more random, but at the same time, missile units will still work unobstructed

Unit Balancing

- Germans melee attack values too extreme, lowered them
- Galatian Bonded Spearmen are now top level celtic milita, instead of the weakest celt militia
- nerfed celt militia stats
- fixed some AOR units being way too armored

- testing 60 unit armies, not in mod but looking how to make it an in mod feature if testing goes well, very easy to do manually via EditSF https://forums.totalwar.com/discussion/77051/enable-40-unit-armies

Update: 18 Mar, 2023 @ 2:34am

Update: 18 Mar, 2023 @ 2:27am

Update: 18 Mar, 2023 @ 2:12am

Update: 16 Mar, 2023 @ 12:18pm