Rain World

Rain World

[Beta] The Escort
Showing 71-80 of 106 entries
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Update: 5 Apr, 2023 @ 8:57pm

Update 0.2.1.2
Pre-patch for DMS!
Once an update drops where custom sprites are appliable, a full patch will be made

Update: 5 Apr, 2023 @ 6:15pm

Update 0.2.1.1
Fixed parry behaviour. Escort parrying successfully no longer applies damage and stun resistance to other players as well (and due to how it was fixed may alter how parry works in its entirety)

Update: 5 Apr, 2023 @ 3:54pm

Update 0.2.1: "Individuality Builds"
Each player can have different builds!
That's it...

Update: 5 Apr, 2023 @ 2:37pm

Update 0.2: "The Escort."
Here is where I declare the checkpoint where I'm happy with Escort's moveset, and can now focus on the appearance, builds, and patches.

Speaking of, Escort finally has custom sprites! I'm not good at spritework (this would mark my first time), but at least it's something! I'll keep improving the spritework as time goes on.

Now to work on the video...

Update: 2 Apr, 2023 @ 2:30pm

Update 0.1.10: "Graphics Update..."
I'm working on custom sprites!
But for now, portrait image changed!

Update: 2 Apr, 2023 @ 10:15am

Update 0.1.9.18
Fixed the throw spear

Update: 1 Apr, 2023 @ 10:20pm

Update 0.1.9.17
Just code cleanup. You shouldn't see much changes in terms of gameplay...
skipped 17 versions since it's just me cleaning up each function.

Update: 1 Apr, 2023 @ 6:41pm

Update 0.1.9: "Builds Update!"
Apply builds that change how the character plays!

Buffs
  • Parrying is a tiny bit more lenient, and you can now parry shocks from jellyfish
Nerfs
  • Stunning lizard while carrying them: 35->25
Adjustments
  • Parrying lizards are much more successful
  • Revivify works somewhat... (still has issues if the thing you're carrying is a slugpup)

Update: 31 Mar, 2023 @ 6:13pm

Update 0.1.8.00
( ͡~ ͜ʖ ͡°)

Update: 30 Mar, 2023 @ 7:37pm

Update 0.1.8

Escort headbutt. This will be the last feature added before preparation of the code cleanup. Oh one last thing, switched trampoline to requiring you to flip instead of just jumping on stuff to prevent accidental activations (and more physics accurate since it'll seem like they're pushing themselves off a creature.) Another change is that you can trampoline on dead lizards now! HUZZAH! (Elevator behaviour is unchanged.)