Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

PeasantRevenge
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Update: 26 Dec, 2023 @ 3:57am

Fix: Crash at MapEvent. Update after notable party is attacked and mod tries to end the revenge quest and clean quest data.
Fix: Crash when Revenger's party has no revenge quest data after saved game load.

Update: 25 Dec, 2023 @ 11:35am

Fix: Double revenger's parties. Fix: Quest data overwrite in case of not ended revenge. Fix: Possible quest state stuck.

Update: 24 Dec, 2023 @ 5:01am

Feature: The mod will allow notable peasant hero to behead the lord when using Diplomacy mod (v1.2.10.0 and newer).
The update will not change already existing PeasantRevengeModCfg.xml values.
If you are using Diplomacy mod already, you should delete PeasantRevengeModCfg.xml or change allowLordToKillMessenger and allowPeasantToKillLord to 'true' by yourself.
Fix: Revenge happening, after notable peasant is persuaded not to revenge, just after criminal hero capture.

Update: 22 Dec, 2023 @ 6:34am

v1.2.8 support

Update: 15 Dec, 2023 @ 7:04am

v1.2.7 support

Update: 15 Dec, 2023 @ 7:03am

v1.2.7 support

Update: 9 Dec, 2023 @ 1:01am

Fix: dialog option (Nevermind) for other languages

Update: 1 Dec, 2023 @ 10:35am

- Changed notable exclude from revenge traits, so now only 60% (10% previous value) of the villages will be able to revenge at the begining of the game (see peasantRevengerExcludeTrait)
- Player can persuade the notable peasants not to initiate the revenges (AI heroes cannot yet)
- Added configuration parameter enableOtherNobleTraitsChangeAfterNobleExecution (default value is true).
- Added configuration parameter lordCanTryAsManyTimesToPersuadeTheNotable.If this value is false, traits of other notables will not change due another notable peasant execution in the same village.
- Added configuration parameter lordTraitChangeWhenLordPersuedeNotableNotToRevenge
- Added configuration parameter lordTraitChangeWhenLordPersuedeNotableToRevengePurpose of the persuasion will influence your hero traits accordingly.
- Moved mod notable configuration and persuation starting point to - Do you deal with criminals in this village?
- Added dialogue option to return from revenger peasant persuasion options.
- Added configuration parameter peasantRevengePartyWaitLordDistance. Notable peasant's party will wait for player to initiate dialogue at this distance.
- Added configuration parameter notableWillAcceptTheBribe. Notable accept bribe with certain traits and relations with hero.

Update: 31 Oct, 2023 @ 12:02pm

Fix: Not safe quest state setting. And crashes related to it.
Fix: Key not found exception, when revenger party is already removed.
Fix: Null exception, when all notables have left the village to for the revenge. If village has one notable, he will not initiate the revenge from now.
Feature: Added configuration parameter peasantRevengePartyWaitLordDistance. Notable peasant's party will wait for player to initiate dialogue at this distance.
Feature: Added dialogue option to return from revenger peasant persuasion options into main hero options.
Feature: Added dialogue option to delay interaction with revenger.
Fix: Null exception, when prisoner is released and party is null

Update: 31 Oct, 2023 @ 11:01am