Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

PeasantRevenge
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Update: 31 Oct, 2023 @ 10:49am

Fix: Not safe quest state setting. And crashes related to it.
Fix: Key not found exception, when revenger party is already removed.
Fix: Null exception, when all notables have left the village to for the revenge. If village has one notable, he will not initiate the revenge from now.
Feature: Added configuration parameter peasantRevengePartyWaitLordDistance. Notable peasant's party will wait for player to initiate dialogue at this distance.
Feature: Added dialogue option to return from revenger peasant persuasion options into main hero options.
Feature: Added dialogue option to delay interaction with revenger.
Fix: Null exception, when prisoner is released and party is null

Update: 22 Oct, 2023 @ 4:59am

Fix: Notable dialogue strings
Fix: Crash after selecting Polish language
Feature: Do not removing notable party after notable execution

Update: 1 Oct, 2023 @ 9:23am

Fix: incorrect trait selection, when player is dealing with remains (was using lordTraitChangeWhenRansomRemainsDeclined only)
Fix: possible rare crash, when heroes party is null
Fix: possible rare crash, when revenge data collection is updated in events
Feature: Dialogues, when player encounter revenger party, before and after revenger met the hero, who has the criminal as a prisoner.
Iintimidation dialogs are enabled if player's party strength is higher than revenger's party (see configuration variable peasantRevengerIntimidationPowerScale)
Player traits will change according to lordTraitChangeWhenLordExecuteRevengerAfterOrBeforeQuest, when notable is executed.
Feature: added peasantRevengePartyTalkToLordDistance so you can change distance from where notable will start talking to hero.

Update: 18 Sep, 2023 @ 9:47am

Feature: version 1.1.6

Update: 7 Sep, 2023 @ 11:58am

Fix: Rare crash fix, when victim prisoner is not found in the mobile party

Update: 6 Aug, 2023 @ 5:33am

Feature: Depending on AI hero traits and relations, AI will decide, if blamed hero or/and criminal will be executed, or will not allow the execution due to disagreements);
Feature: Player can do not allow the execution due to disagreements (criminal and blamed hero are not executed)
Feature: Execution are performed by party leader (who captured the prisoner), if allowPeasantToKillLord is false (i.e. when using Diplomacy mod).
Feature: Executions are be at the end of the dialogs.
Feature: When canceling the barter, will return to player options.
Fix: When player can attack notable peasant party
Fix: When Notable is following player until timeout, when revenge should have ended.
Fix: When Ai decides not to kill player.

Update: 24 Jul, 2023 @ 3:49am

Fix: Crash when value of file_name is wrong. Fix: DependedModules versions

Update: 5 Jul, 2023 @ 2:23am

Feature: Hero can ransom criminal's remains.

You can change item properties "IsFood="false"" to IsFood="true" in pr_items.xml, so your army could be canibals.

Update: 3 Jul, 2023 @ 1:19am

Fix: heroes will always get relation penalty if they refuse peasant revenge, because of relations between criminal and hero.
Feature: changed relationChangeWhenLordRefusedToSupportPeasantRevenge to -1

Update: 30 Jun, 2023 @ 7:57am

Feature: Version 1.1.5 support.