Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

PeasantRevenge
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Update: 3 Apr, 2023 @ 4:15am

Added: You can now
bribe (pay (goldPercentOfPeasantTotallGoldToTeachPeasantToBeLoyal)),
teach (if player does not have traits as in peasantRevengerExcludeTrait configuration ), or
execute (other notables will get positive or negative influence due to this action (random probability related to relations with notable)),
notable peasants so they could do revenge.
Changed: Information messages collors (only messages regarding peasant revenge and player clan related will be white)
Added: More AI parameters. Relations for AI heroes are important now. 0 No good relations and 0 money means death... (parameters will be added in configuration file during game load)
Feature: AI heroes can refuse to participate in peasant revenge . Player clan members will participate
Changed: Parameter ReparationsScaleToSettlementHearts will be reset to 20, if it was more than 30. (this value will be updated in configuration file during game load)
It assures 2 AI executions due peasant revenge per year.
Changed: Increased lordWillDemandRansomMoneyIfHasLessGoldThan to 2000 (will change if configuration file is deleted)

Update: 29 Mar, 2023 @ 7:35am

Added: Localisation (BR,CNs,CNt,DE,FR,IT,IT,JP,KO,PL,RU,SP,TR). (Google translated. Please report, if any line does not work, or should be changed)
Change: Configuration variable name lordWillRansomMoneyIfHasTraits to lordWillAskRansomMoneyIfHasTraits (configuration will patch itself.)
Added: Configuration variable lordWillOfferRansomMoneyIfHasTraits
Added: Configuration variable lordWillOfferRansomMoneyWithProbabilityIfTraitFails
Feature: AI heroes can offer "lost ransom" to other AI heroe party, when noble peasant kills the criminal.
(Greedy lords will have probability of ""lordWillOfferRansomMoneyWithProbabilityIfTraitFails" to pay "lost ransom")

Update: 27 Mar, 2023 @ 1:41pm

No cfg

Update: 27 Mar, 2023 @ 1:39pm

Enabled execution animations, when talking to Noble peasant and his party (feels better)

Update: 27 Mar, 2023 @ 1:38pm

Enabled execution animations, when talking to Noble peasant and his party (feels better)

Update: 27 Mar, 2023 @ 12:19pm

Small log fix (showPeasantRevengeLogMessages and showPeasantRevengeLogMessagesForKingdom to true)

Update: 27 Mar, 2023 @ 12:15pm

Enabled log messages only for clan and kingdom

Update: 27 Mar, 2023 @ 10:52am

You can remove disable peasant killing by setting allowLordToKillMessenger and allowPeasantToKillLord tu false in PeasantRevengeModCfg xml file. In this case mod should work With Diplomacy mod.
(Delete PeasantRevengeModCfg xml file, start game, change values and load game again :) )

Reduced relation change values to min -3 , max 3. It will help with game balance.
You can reduce them to 0 if you want mod not to impact the world....

Update: 26 Mar, 2023 @ 11:44am

Added Localization support. Fix: dialog when captured by party without leader (caravan, villagers, bandits). Improved dialogs.

Update: 25 Mar, 2023 @ 2:16pm

Cfg file fix. If configuration file is bad mod will reset it to default