Barotrauma

Barotrauma

Item IO Framework
Showing 11-20 of 21 entries
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Update: 4 Apr, 2023 @ 9:34pm

Fix harpoon guns' ammo no line attached and cannot be picked by removing that hack of setting parent container to null to signal remove item not to spawn when adding items into stacked storage. (Likely there's also a hack in vanilla?). State now stored in storage item component.

Update: 3 Apr, 2023 @ 8:35am

Remove verbose debug logging.

Update: 3 Apr, 2023 @ 7:27am

Fixed issue where swaping items OUT of IO box only checks for target container's allowswapping thus actually swaps items in (patched TrySwapping to check both). Reworked part of network code, client should now show correct count after update. There may still be bugs, feedback welcome.

Update: 26 Mar, 2023 @ 11:29pm

Fix icon location being wrong in metal crates, etc.

Update: 25 Mar, 2023 @ 8:15am

Fix desync issues when multiplayer. Also gives signal both when spawning and despawning items in both server, client and single player.

Update: 25 Mar, 2023 @ 6:06am

Improved remove item logic (less network updates and entity spawning and despawning). Allow hiding sprite and count in dependent mods.

Saves now also stores the current item, condition and quality (though ignored in logic). Saving these may help to improve logic in the future.

Sub editor now also shows item contained and other info. Do not edit, as they will always be overwritten.

Update: 22 Mar, 2023 @ 10:01am

Fix server error and client crash while unloading level (RemoveItem is also called when game ends).
Better compatibility with old Item Box mod.
Take into account of itemcontainer's specific stacksize needs (subcontainers supported).

Update: 22 Mar, 2023 @ 6:44am

Previous update introduced wrong line of code that broke this mod on server side. Now updated.

Update: 21 Mar, 2023 @ 10:48pm

Error check other mods dependent on this framework so that the linked ItemContainer have to be AllowSwappingContainedItems="false"

Update: 21 Mar, 2023 @ 5:14pm

Bugfix.