Call of Duty: Black Ops III

Call of Duty: Black Ops III

IRRENHAUS
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Update: 16 Apr, 2023 @ 6:15pm

BIG UPDATE: I've been reading all the issues and feedback i've been getting and this patch should hopefully fix many of the issues that you guys have been experiencing. Of course, let me know in the discussion post if you run into any issues or if one already stated isn't fully resolved and i'll work on getting that fixed.

Thank you guys again for all the love on my projects. Didn't really expect it all and i'm still learning each day to improve my releases and give people great content

CHANGES

  • Overall lighting fixes throughout the map

  • Been getting messages about people getting the "Samantha Curse" while playing the map (game removes all of your weapons & money and plays the Samantha laugh) I'm hoping this is now resolved but please let me know if you continue to run into the problem

  • Fixed zombies taking long periods of time to get to the player. This may still occur, it's just an issue with the layout of the map in general and i'm looking into alternative routes I can make for this to not be an issue

  • Added & moved wallbuys

  • Vista detailing improved

  • Fixed certain clipping issues around the map

  • Made buyable ending much more clear

  • Reduced price of buyable ending to 50000 points

  • Made Hells Redeemer Easter Egg much more clear

  • & various other small changes


    KNOWN ISSUES

  • Dogs were broken in one of my patches I released. I'm still having an issue with figuring out why this is happening so they will continue to be disabled until I know they 100% work. If anyone has any knowledge on this issue and would like to help contribute, please let me know

  • Some performance drops happen when charging the Hells Redeemer. Working on fixing this but it shouldn't cause a crash

  • Zombies tend to spawn in some areas not bought by the player. This is due to some coding issues i'm attempting to clean up. I will hopefully figure out a fix for this soon

  • Weapon sounds are very loud. Working on reducing these

  • Herobrine was removed, but something is telling me, he's not gone for good....

Update: 13 Apr, 2023 @ 2:29pm

CHANGES

  • Removed Dog Rounds temporarily until I can find a full fix. Sorry for the inconvenience

Update: 11 Apr, 2023 @ 9:09am

CHANGES

  • Fixed zombies getting stuck at certain points of the map

Update: 10 Apr, 2023 @ 12:37pm

Thank you all for the love on the map so far. I've noted a few issues with the map that hopefully this patch will address. As always, leave me feedback with any issues or overall thoughts on the map

CHANGES

  • Addressed issue with zombies spawning too far from the player. This SHOULD be fixed now, but please let me know if you continue to have this issue

  • Fixed some minor clipping issues

    KNOWN ISSUES

  • Dogs occasionally won't spawn. I'm hoping this patch will fix that but I couldn't figure out how to replicate the issue. Let me know if you run into this issue

  • Lighting for some of the rooms is off. Working on addressing that

  • I've noticed the Easter Egg for the door upstairs isn't very obvious for players. I will be working on making the steps a tad bit more noticeable (HINT: The door requires power & it may not have a text popup for activating)

  • Shield parts aren't showing up on the HUD. Will be addressing this, but I am very new to adjusting the UI so it may take me some time ( if anyone has some knowledge in LUA and would like to help, message me here or on Twitter @WhosEsper )

Update: 8 Apr, 2023 @ 5:14pm

Update: 5 Apr, 2023 @ 8:44pm

Update: 28 Mar, 2023 @ 10:27pm

Update: 28 Mar, 2023 @ 9:42pm

Update: 28 Mar, 2023 @ 9:28pm

Update: 28 Mar, 2023 @ 1:00pm