Garry's Mod

Garry's Mod

gm_tests2
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Update: 15 Apr, 2023 @ 9:46am

Version 1.9
  • Added a sewer
  • Fixed all errors
  • Added a balcony
  • Added another antenna tower
  • Optimizations
  • Replaced all the lights (There is now a fluorescent light prop)
  • Disabled phys gun use for 2 windows
  • Replaced all old soundscapes

Note 1: "Vasile, receptionezi?" "Da, e in bucatarie face prajituri." "Taie curentu ca nau platit"
Note 2: Did someone else see a dark figure? Because when i play tested my map i saw a dark figure. (Sarcasm don't take this seriously)

Update: 12 Apr, 2023 @ 7:15am

Version 1.8
  • REWORKED on skybox terrain
  • Added and changed soundscapes (theres some soundscapes with the old ones but ill fix them in 1.9)
  • Noded the snow area since i forgor
  • Disabled physgun use for some
  • Deleted a info_target_helicopter_crash i didnt find
  • Changed skybox texture.
  • Changed light enviroment settings
  • Added a small water pool at the desert

Note: I hate myself

Update: 1 Apr, 2023 @ 7:04am

Version 1.7
(BOG UPDATE!!)
  • Replaced texture for the mud trail
  • Added a road to the snow zone
  • Map Expansion
  • New zone! (Snow forest)
  • Added more nature and decals
  • Added a goo pipe at the desert
  • Added 2 more things to the new easter egg ;)
  • Added more optimizations
  • Added some fences
  • Deleted info_target_helicoptercrash because the helicopter wouldnt crash at it
  • Added a falled tree to the radioactive slime area
  • Added a vine wall to the abandoned outpost (you can find it in the backyard)
  • Added a big dumpster for the backyard
  • Added some more cubemaps
  • Some polygon road reworks (still the same but a few changes)
  • Disabled physgun use for the door and func_button
  • Changed position of the func_button somewhere else
  • Added a workable soda machine for the abandoned outpost
  • Added a playground for the backyard
  • Fixed garage door sound stuck on close glitch
  • Replaced the skybox smoke
  • New icon

Note: This took me a long time to build cube maps (which took 2 minutes) and nav mesh (Which took like 2 or 3 minutes)
Note 2: I thank lockfgf for giving me more ideas so i don't get stuck one some parts
Note 3: It's coming. It's coming.

Update: 30 Mar, 2023 @ 7:51am

Version 1.6
  • Added a bunker
  • Added a new easter egg
  • Added a water_lod_control
  • Putted a name for light_enviroment
  • Made 3 sliced tree static props into prop_dynamic since they werent showing

Note: You don't know what's coming to you. It always watches your steps

Update: 29 Mar, 2023 @ 9:22am

Version 1.5
  • Added 2 houses that have garages (totally didnt stole them from oasis coast)
  • Made skybox taller
  • Reworked Background Terrain (messy but good enough)
  • Added a background smoke
Note: It watches you.

Update: 29 Mar, 2023 @ 12:50am

Version 1.4
  • Map Expansion
  • Added a big desert (Free space for players to make something!)
  • Small bit of optimization (im not good but ill make more)
  • Made skybox a bit taller
  • More air nodes and strider nodes

Note: I'm going insane.

Update: 28 Mar, 2023 @ 11:18am

Version 1.3
  • Added more cool stuff (Grass and trees)
  • Changed skybox texture
  • Changed light enviroment color
  • Added a ladder to ontop of the building and one for ontop of the rock walls
  • Added more props
  • Added more nodes

Update: 26 Mar, 2023 @ 7:52am

Fixed something where there was mud in the grass but they werent supposed to be

THIS DOES NOT COUNT AS A NEW VERSION

Update: 26 Mar, 2023 @ 2:16am

Version 1.2

  • Added new ai nodes (Air nodes for birds, Strider nodes, Climb nodes and so on)
  • New Area! (Radioactive Slime)
  • Added utility poles
  • Added a pipe
  • New sky camera

Update: 25 Mar, 2023 @ 8:38am

Version 1.1

  • Added some cool details like for example grass and rocks
  • Added more graffiti
  • New Easter Egg
  • Ragdoll can collide with players and objects now!
  • Turned the fences into prop_static
  • New background and sky camera
  • Added a radio antenna tower
  • Made the skybox taller
  • Added some wacky/polygon roads

Note: Suggestions go to discussion