Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop

Resident Evil Challenge
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Update: 15 Apr @ 6:02pm

v6.8:

Rewrote how combat drones teleports: When no marines nearby, they will now attempt to teleport to the marine that spawned them, instead of searching for a random marine to teleport to. This also provides a performance boost due to its simplicity.

Update: 13 Apr @ 11:53am

v6.7:

Fixed gun drones being considered a target by aliens due to a variable change within the game itself.

Dramatically decreased the number of iterations the loops can go through when looking for ground surface to snap ammo drops onto. This is an attempt to fix the recent server freezing issue.

Update: 1 Jun, 2024 @ 9:56pm

v6.6:

Overall optimization.

Overhauled the custom particle system for this challenge for optimization purposes, as well as to prevent a crash that would inevitably happen if the game had a lot going on for a VERY long period of time.

Update: 28 May, 2024 @ 10:14pm

v6.5:

Fixed localization causing custom class restrictions in this challenge to break.

Greatly optimized the script that handles damage taken by entities as an attempt to prevent reported crashes.

Update: 27 Feb, 2024 @ 7:33pm

v6.4:

Fixed a potential crash involving ammo box loot drops.

Update: 27 Feb, 2024 @ 2:49am

v6.3:

Reworked the algorithm gun drones use to teleport to marines: Previously the gun drones would teleport to the nearest marine within a certain very large range, once it detects no marine within proximity. Now, the gun drones would teleport to a random marine when no marines within proximity. This also fixes the rare cases where a gun drone can suddenly find itself lost when all marines are suddenly extreme distances away.

Replaced the carriers' colored Parasites with Xenomites to better clarify what the carriers do.

Update: 25 Feb, 2024 @ 2:53pm

v6.2:

Damaged Chainsaws will no longer be immediately deleted until there are no longer marines right next to it. (Broken Chainsaws still get deleted immediately regardless)

Update: 25 Feb, 2024 @ 3:21am

v6.1:

Aliens that died to other aliens can now also drop loot.

Reverted the change where Xenomites spawned from carriers inherit the carriers' velocity, as the effect turned out to be clunky and inconsistent.

"rd_allow_flashlight" is now set to 1.

Update: 24 Feb, 2024 @ 5:36pm

v6.0:

Added health regeneration: When out of danger (not taking damage for 7 seconds), marines will regenerate their health to up to 10% of their maximum health.

Significantly increased Explosive Sentries' fire rate.

Increased Explosive Sentries' damage.

Xenomites spawned from carriers will now inherit the carriers' velocities.

Disabled slowdowns.

The number of charges a Heal Beacon can have can no longer exceed 1.

Update: 18 Feb, 2024 @ 10:22pm

v5.3:

Medguns and Medampguns now guarantee to convert into Medical SMGs instead of Heal Beacons.