Arma 3
Tactical Dreadnought Armoury
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Update: 18 Apr, 2024 @ 3:56pm

Update: 16 Apr, 2024 @ 8:44pm

New PBO, TDA_Wolf:
+ Add new heavy flamer;
+ Add new helmets with higher resolution textures;
+ Add new pauldrons;

Update: 12 Mar, 2024 @ 9:56am

Added prototype stormbolter
consult discord for more info

Update: 3 Mar, 2024 @ 2:30pm

Ace Interact Bug Fix

Update: 28 Feb, 2024 @ 4:17pm

* The ability to now enter Thunderhawks as a passenger
* The ability to now enter Drop pods
* PBOs have been split up a bit. If you have armour (uni, vest, helmet) textures they should be unaffected. If you have weapons retextured, you will need to update some pathing.
* Melee V1.

On Melee, it isn't perfect, but it works. You will now no longer get one tapped by melee. You can now equip a Power Fist in the Pistol slot and slap stuff about (Terminator Power Fist). Sometimes it won't hit/play the animation, but if you go to block it'll tell you you can't block, then work. Sometimes the animations will break, switch back to the Stormbolter and back to the PF again and it should work. Worst comes to worse, cancel animation. The Terminator won't whizz about like the SM, it's limited to animations we already had in game - nothing new has been added. More animations may come - they also may not. Currently config is only set up for the Powerfist. You can 'use' core melee weapons but the animations won't be there and you'll get stuck in the ground. If you want to make your own melee weapons for this, I would highly recommend you base it off the Terminator PF and edit the relevant IMS config otherwise you'll see it duplicated in the holster and the hand. It does scoot some way across the floor when hitting, we know - we can't fix that right now.

I have had to tweak the uniforms a little bit to readjust the pistol proxy. If you have your own models in submods, you will need to update the proxy location and weight it 100% to BT_L_Hand for it to work correctly with this melee update. The templates channel has been updated. I have also updated the file structure a bit, you will need to modify your model.cfg to reference the new location for the pivots model, again, uploaded in templates.

If there are any bugs outside of these, please file a report and we'll look at it as soon as possible.

Update: 28 Feb, 2024 @ 1:17am

Return

Update: 28 Feb, 2024 @ 1:16am

Lost A File

Update: 27 Feb, 2024 @ 5:01pm

Byebye

Update: 27 Feb, 2024 @ 3:56pm

No balls

Update: 25 Feb, 2024 @ 3:09pm

Added new pbo;
Contains lots of Consecrators/Dark Angels related items made by Servo-Commissar