Project Zomboid

Project Zomboid

Another Vehicle Claim System
Showing 21-30 of 31 entries
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Update: 10 May, 2023 @ 4:51am

Changed unique identifier
This will not affect vehicles which already have their own identifiers, this change will apply to new vehicles that yet to have their own identifier.

This is necessary due to identifier based on the game getSqlId() might become inconsistent due to server crashes which can end up with the mod registering the claim but due to server crash, the vehicle itself is not saved in the game vehicleDB thus become non-existence. As the mod already registered the claim, new vehicle which spawned after will get the said SQL ID therefore illegitimately become claimed.

The new identifier will now tag UNIX timestamp alongside with getSqlId(), providing a stronger unique identifier, this will prevent future similar problems occurring due to server crashes.

Update: 7 May, 2023 @ 12:23am

Rewrote claim timeout logic
Fixed claim timeout calls
Fixed some translations and coding comments
Fixed some bad coding logic

Update: 22 Apr, 2023 @ 2:35am

Fix LastKnownLogonTime not registered properly
Added RebuildDB option in sandbox

Update: 20 Apr, 2023 @ 6:01am

Fixed Admin UI scrollbar
Fixed Admin UI error on nameless vehicles
Fixed Admin UI line drawing

Update: 20 Apr, 2023 @ 3:44am

Added Admin UI
Fixed Client UI bugs
Updated some translations
Added sandbox for optional claim orb

Update: 11 Apr, 2023 @ 6:41am

Add modify icon

Update: 11 Apr, 2023 @ 5:56am

Fixed User Vehicle Manager UI not displaying faction and safehouse vehicles properly due to members not having vehicle
Fixed Mysterious Vehicle Claim Orb count in context menu
Changed some translations
Added customizable public permissions for claimed vehicles

PS: Yes, need a new icon for the modify button.

Update: 9 Apr, 2023 @ 9:40am

Client-side now uses global variables thus no longer stores global mod data
Client-side will now be synced with last logon time which will also fix first claim related bug display on user UI
With last logon time synced, will now display accurate expire time
You can now switch views on Preview UI with right click
Server-side no longer force sync everybody due to one culprit, the culprit will be force synced instead
Reduce some codes redundancy
Standardize coding naming convention for IS actions

Update: 8 Apr, 2023 @ 10:50am

Shifted Mule Parts and Trunk Parts to sandbox settings

Update: 5 Apr, 2023 @ 6:24am

Add Crafting sub mod