Project Zomboid

Project Zomboid

Filibuster Rhymes' Used Cars! - Animation Alpha
Showing 91-100 of 135 entries
< 1 ... 8  9  10  11  12 ... 14 >
Update: 17 Feb, 2024 @ 8:10am

oops lol

Update: 17 Feb, 2024 @ 8:00am

More animation sync testing.

Update: 16 Feb, 2024 @ 5:55pm

Multiplayer test shit, that's all. Wish me luck!

This is killing me, haha.






Please send help.

Update: 15 Feb, 2024 @ 10:13pm

Update: 15 Feb, 2024 @ 5:32pm

The way the popup lights has been changed, improved, deregulated. You shouldn't notice a difference in singleplayer, but I'm hoping they'll sync in multiplayer now.

Update: 10 Feb, 2024 @ 2:53pm

A quick update to test something.

Update: 10 Feb, 2024 @ 1:09pm

Changed the code for the popup headlights to be more efficient. Hopefully it'll keep it fron negatively affecting performance!
I've also been working on getting fridges to work, but nothing there yet!

Update: 4 Feb, 2024 @ 6:28pm

Most handing scripts are done besides the trailers
I've changed the way the swat van's armory is accessed. Now you can only do it from the back seats or the rear doors
I've started adding interior stuff to the RV, cabinets are easy and done. Trying to figure out fridges, ovens and so on now

Update: 28 Jan, 2024 @ 3:12pm

Updated the SUV scripts.

Update: 27 Jan, 2024 @ 9:31pm

Alright, military trucks scripts are done!
I also finished up the wrangler.
I'm going to set it so only some trucks can tow vehicles, so no more muscle car tow trucks. I'm setting it up so they'll still be able to tow vehicles and be towed, so that's something, haha. So far the only vehicles with the new towing attachments are the chevelles, el camino, and I think the 71 c10 longbed.