Team Fortress 2

Team Fortress 2

[VScript] VSH Tiny Rock
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Update: 7 May, 2023 @ 4:53pm

Update: 6 May, 2023 @ 6:29pm

23w18a

* TF2 has a bug when loading the same mp3's from multiple maps causes the game to crash. Using wav's instead until the bug is fixed.
* Hale's voice lines are now louder (apparently sounds inside `sound/mvm` folder are played louder).

* Weapon Changes:
** Fixed Kunai, Big Earner and YER on-backstab effects not working.
** Bazaar Bargain gains heads on headshots.
** Hitman's Heatmaker gains Focus on-hit.
** Demo Shields don't break if Demo is Uber-charged.
** KGB on-kill crits now provided on-hit instead.
** Frontier Justice now gains crits from Sentry damage.

* Added `VSH_API_SetHaleJumpForce(jumpForce)`
** Default Hale Jump Force is 700

* Added more Hale voice lines:
** Rock, Paper, Scissors taunt
** Beer-related Round Start lines (disabled by default, can be enabled via `VSH_API_EnableBeerLines()`)
** Hale bails out
** Hale got Jarated

* Added reverb to Gray Mann's lines (he's speaking though loudspeakers after all)
* Engineer, Heavy and Soldier have a chance to say "Medic Down" when calling for a Medic if none are left alive.

Update: 30 Apr, 2023 @ 12:54pm

Update: 22 Apr, 2023 @ 5:27pm

* Fixed a bug when a round wouldn't end when it should
* Stun Breakout now also triggers when Hale received 2000 damage during a stun.
** The old condition (4 seconds of continuous stun) also remains
** //todo make it scale with players

Update: 20 Apr, 2023 @ 10:06am

* Hale's HP was reduced (N went from 40 -> 30)
* Updated Assets
** Slam has its own first-person animations.
** New Saxton PUNCH! first-person animation.
** Saxton PUNCH! is now left-handed for reasons.
* Improved and fixed Melee Wall Climbing.
* Fixed bugs related to joining mid-round.
* Fixed bugs related duels.
* Removed custom round logic in favor of stock.
* Fixed a bug when Hale could use a minigun.
* Backstabs and Market Gardens now deal 80% of Damage Quota instead of 150% (but no less than 500 damage flat)
* Fixed a bug when buildings are not destroyed when you change class.
* Fixed inverted normals on Hale's viewmodel if the client uses left-handed viewmodels.

Update: 9 Apr, 2023 @ 6:10am