Garry's Mod

Garry's Mod

Leviathan Valley
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Update: 11 May, 2023 @ 8:25am

Mostly optimization & server-specific things. Saw an increase of performance on singleplayer by 40 frames in the center village, and about 300 frames elsewhere.

- Recompiled with softer lighting (Haven't seen much of a difference, though)
- Added another large area portal.
- Fixed some skybox brushes clipping into various spots
- Pushed back the skybox in the grove
- Flattened an area near the villa for later updates
- Fixed area portals
- Removed the gas station, two houses, and the original inn.
- Smoothed the terrain where the removed buildings were, added trees temporarily.
- Added in another support in the grove tunnel
- Fixed sprite color in the grove tunnel
- Adjusted paths in the grove
- Began to optimize the bunker a little bit, mostly for map compilation.
- Patched up a fair few displacement seams, there are still a lot of them, though.
- Edited painting of said displacements across the map, mostly in the central village.
- Other things, probably. This was the result of a few days of random tweaking with zero note taking, so I missed some things for sure.

Update: 8 May, 2023 @ 2:21pm

- Further optimization attempts
- Fixed skybox blocking tunnels :(
- Various displacement paint fixes

Update: 8 May, 2023 @ 11:06am

I hate VIDE

- Packed map content
- Added a tree to the cove

Update: 8 May, 2023 @ 10:18am

Recompiled for both HDR & LDR

Optimization efforts have begun. Increase of ~20 FPS in the main town for me.
- Readded area portal to cove
- Added another area portal near the main town
- Begun messing around with area portals per-building, only in the sawmill house currently
- Edited the path atop the hill near the main village
- Lowered the skybox
- Flipped the garage in the main village
- Optimized the bunker.

Update: 7 May, 2023 @ 4:06am

Update: 6 May, 2023 @ 10:05am

Packed map content that I forgor

Update: 6 May, 2023 @ 7:03am

Update: 6 May, 2023 @ 6:42am

- Revamped the sawmill area to give it proper pathing.
- Completely overhauled the ambient lighting & skybox
- Added lighting to the buildings inside of the cove
- Fixed a small displacement painting seam near where the mausoleum was in the original

Still new to Hammer, sorry if anything turns out wonky. Map size increased by like 70 mb for some ungodly reason. -Val

Update: 5 May, 2023 @ 11:04pm

forgor to pack content

Update: 5 May, 2023 @ 10:36pm

- Revamped the sawmill area to give it proper pathing.
- Completely overhauled the ambient lighting & skybox
- Added lighting to the buildings inside of the cove
- Fixed a small displacement painting seam near where the mausoleum was in the original

Still new to Hammer, sorry if anything turns out wonky. Map size increased by like 70 mb for some ungodly reason. -Val