Barotrauma

Barotrauma

Prometheus Mk. II
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Update: 26 Apr, 2023 @ 4:15pm

Bug Fix:
-Patched out 'Walls' from Motion Detector onboard Hammer Torpedoes. Too much friendly-on-friendly torpedo action.

Update: 26 Apr, 2023 @ 4:02pm

HAMMER TORPEDO PATCH:
-Now with Hammer Torpedoes.
...No. Not railguns. Actually handmade torpedoes. Hand crafted by me.

Just like before, you have to open the Airlock before you can launch. Then after a 1.5 second delay, the torpedoes arm and can explode. Humans, Monsters, even walls set these things off. And they are nuclear, just to be clear. There is no IFF. You open the door, hit the button and off they go on their own. Anything from the Airlock to the nearest Wall is going to be deleted. One use per mission, cost to rearm is about 3,000mk Credits. Reload at the nearest station upgrader when you can.

Update: 26 Apr, 2023 @ 12:34pm

-Added Decor to make rolling doors look more like doors.

Update: 26 Apr, 2023 @ 11:37am

-Added Override Buttons to both the Airlock Hatch and the Airlock Door. So people won't find themselves Trapped in the Airlock when the door is open, or Trapped outside when the Airlock was shut behind them.

-Added Decor to the Gunports, around the Periscopes. Added paint to the Research room.

Update: 26 Apr, 2023 @ 3:40am

-Added Additional Pumps, 2 in Upper Gunnery, 1 in Lower Gunnery, 1 in Cargohold, 1 in Engine Bay. As the sub is prone to leaking, I feel this might balance things out a bit.
-Turned the Armory, in the Main Hallway, into a Store (that is closed, so basically you are burglarizing the ship to fund your Privateering habits).
-Added Decor to Crew Lounge.

-Went outside and attempted to touch Grass. Couldn't find appropriate diving suit. Went back to Station.

Update: 25 Apr, 2023 @ 3:59pm

-Last Minute Touches, mostly decor. One motion controlled light in Interior ladder.

Update: 25 Apr, 2023 @ 11:35am

-Screenshot Update 2.0.

Update: 25 Apr, 2023 @ 11:24am

Major Update:

-Added 4 Cameras, and a linked Periscope on Command Deck.
-Added Sirens for Dangerous Leaks in Gunports.
-Added Sirens in Airlock for Monster incursions.
-Added Colored Meter and Monitors in Engine Bay, so Mechanics can see the Sub's Speed.
-Added Leak in Ballast Tank, mostly cause it looks cool. Is actually a functioning leak, though, so keep that in mind.
-Changed Turret decor, now they look more like Turrets!
-Added 'Flak' to Charge Monitor on Command Deck.
-Swapped multiple turrets to using Search Lights instead of Built-in Light Sources. I'll revert it if it becomes a problem.
-Added flooded storage shed in Ballast, for people looking to loot the ship they pilot.
-Added a metric ton of new Decorations to the Sub, inside and outside.

Update: 25 Apr, 2023 @ 4:24am

Testing Change:
-Added ADS (Area Denial System) Turret to Airlock.

*Basically, it's an auto chaingun turret that tracks enemies once they enter the front of the Airlock. However, during testing, it failed to fire at Monsters on its own, so I installed a button to force it to fire. IT WORKS! However, you NEED to deactivate the button once the monster is dead, or else the turret will never stop, and will, eventually, drill a hole through the Airlock.

Update: 24 Apr, 2023 @ 11:24pm

Major Patch:
-Added Decor to Reactor Room and Cargohold.
-Added Airlock displays on Command Deck for Captain.
-Added additional armor to top and bottom, low health plating, in testing phase.
-Added Docking Hatch to Airlock, and separated Airlock from Airlock Controls. Now the sub should no longer uncontrollably sink when the Airlock is open (Respect to Brewer235 for this suggestion).
-Added more water flow ducts to help remove water when flooding finally stops.
-Added more ammo shelves to upper and lower Gunports.
-Added Charge Percentages for Upper and Lower Gunports, as well as Discharge Coils, on Command Deck for Captain.

Changed Description on Steam for more accuracy of submarine details.