Stellaris

Stellaris

[OUTDATED] CSS : Culture Special Ships
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Update: 11 Jun, 2023 @ 11:17am

Minor Bug Fix

Update: 7 Jun, 2023 @ 8:03am

UPDATE 20230608

Due to a bug introduced in Stellaris 3.83, Swarmlings now take up 1 fleet capacity. Instead, overall stats have increased.
This update is compatible with previous versions of saves, but may have some issues due to increased fleet capacity.

Update: 21 May, 2023 @ 5:52am

Minor Bug Fix

Update: 19 May, 2023 @ 8:08am

UPDATE 20230520



Now you can check which special ship technologies have research conditions satisfied in the Empire modifier window.
Now Synthetic Ascension Empire maintains the research conditions at the time of Ascension, and also can use a ship dedicated to Machine Intelligence - the Drone Ship - after Ascension.
Engagement ranges of the Drone Ships' Artillery Drones are increased..

Update: 13 May, 2023 @ 10:25am

UPDATE 20230514

Now Xenophile or Fanatic Xenophile Empires will applied of 20/15% ratio for the POP traits needed to unlock CSS ships.

Update: 11 May, 2023 @ 10:16am

Minor Bug Fix

Update: 11 May, 2023 @ 9:31am

UPDATE 20230512

This updated is a major update that changes CSS systems a lot.



Now, CSS special ships are determined by species traits which are selectable, not by the portrait phenotypes.
- Ship design tradition traits are exclusive each other, cannot be added or removed after the game starts, but you can choose them in species customization regardless to portrait phenotypes.
- If the POPs with the traits are at least 25% of the Empire's POPs and meet the technology requirements, special ship tech will be added to the research options.
- If an organic or lithoid species has no special ship trait, they will have one of them in random with some weighted randomness.
- Compatibilities with the portraits mods are improved much more.
- This update will be compatible with saved games.

Update: 10 May, 2023 @ 7:57pm

Minor Bug Fix

Update: 9 May, 2023 @ 6:39pm

UPDATE 20230510

Updated for Stellaris 3.8 Gemini.

Update: 8 May, 2023 @ 9:44am

Minor Bug Fix