Rivals of Aether

Rivals of Aether

Monk
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Update: 9 Mar, 2024 @ 6:15pm

v1.9

the exact same update as before but I hit enter again

Update: 9 Mar, 2024 @ 6:12pm

v1.9

- Monk now has proper endlag sprites for FSpecial if it ends by hitting the floor or ending in the air, aerial DSpecial if it ends by hitting the ground, and grounded DSpecial if it ends in the air.
- NSpecial now uses more fitting SFX.

Update: 7 Mar, 2024 @ 2:23pm

v1.8

- Having a certain player name now activates unique hit and parry sounds.

Update: 7 Mar, 2024 @ 2:23pm

v1.8

Update: 5 Mar, 2024 @ 2:29pm

v1.7

- Did a pass on all of Monk's palettes to downsize the abundance of grey/white fur colored alts. Many have been changed!
- Removed the outline from the Pride palette.

Update: 2 Mar, 2024 @ 10:16am

v1.6

- Monk's Goku and Bergamo palettes now have unique hitsounds.
- The Goku palette now has a unique Parry sound.
- Monk now has a cosmetic hit counter!

Update: 17 Feb, 2024 @ 2:41pm

v1.6

- Monk now has Runes for use in Abyss VS!

Update: 16 Feb, 2024 @ 11:27am

v1.5

So many things were changed that I unfortunately only have Smash-style patch notes!

- DSpecial now has more fitting SFXs
- You can no longer fastfall with USpecial if it connects with an opponent
- 3 frames after wavelanding, UTilt is powered up; its damage is increased and stuns opponents, matching SFX and VFX have been added for clarity

Beast Dash (FSpecial) has received several changes:

- You now go into Pratfall if you fail to connect with an opponent
- You now suffer endlag and can no longer immediately attack if FSpecial’s dash is interrupted by hitting the ground
- Beast Dash now carries a bit of momentum instead of coming to a complete halt once it ends
- Hitting an opponent no longer grants you an automatic second dash, it is now activated by holding Special and a direction
- FSpecial now has afterimage VFX

Update: 15 Feb, 2024 @ 10:10am

v1.4

Update: 15 Feb, 2024 @ 9:27am

v1.3