Barotrauma

Barotrauma

Enhanced Immersion
Showing 11-20 of 31 entries
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Update: 16 May, 2024 @ 10:30am

- Fixed some items causing errors because they were missing some recently added container tags.

Update: 15 May, 2024 @ 9:50am

- Fixed doors not having the recently added "activate_out" output pin.
- Fixed Exosuits not using the new resistance values.
- Reduced audio for radio text messages by 50%.

Update: 11 May, 2024 @ 2:58pm

- Fixed opening sounds of containers not playing for everyone in range in multiplayer.
- Added visual open state to medical and dorm cabinets.

Update: 5 May, 2024 @ 1:27pm

- Added visual interactions to certain items like junction boxes, cabinets, lockers, etc.

Update: 24 Apr, 2024 @ 12:22pm

- Updated diving suits and exosuits with the new depth values and animations.
- Removed the item drop key since it is now part of the base game. Don't forget to configure it in your keybind settings!

Update: 2 Apr, 2024 @ 2:43am

- Fixed "Attempted to index a nil value" error.

Update: 16 Mar, 2024 @ 12:19pm

- Fixed camera flying out of bounds if the console or pause menu opened in mulitplayer.

Update: 16 Mar, 2024 @ 11:49am

- Greatly reduced sound file sizes. Overall mod file size reduced by more than 50%.
- Removed ZDoor modules. The ZDoor code and items will stay in here, but outpost modules will be released separately as an add-on mod.

Update: 21 Feb, 2024 @ 7:06am

- Added adjusted wreck doors to support welded state sprites and fixed sprite depths. Provided by heheboi
- Adjusted zoom function to be automatically on when using a periscope and have more of a vanilla zoom to be less cheaty. Zooming when aiming while not using a periscope is still the same. Thanks to Plag for the code adjustments!

Update: 1 Jan, 2024 @ 2:59am

- Fixed items found in trash cans being considered stolen.
- Fixed supercapacitors missing the "Disable Output" input pin.