Conan Exiles

Conan Exiles

IMMERSIVE ROUTINES
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Update: 21 Jan, 2024 @ 10:04pm

Hi Folks,
You might not notice a lot of changes since last update, but I have been working really hard to expand the possibility of this mod.
Funcom changes stuffs very often, so it is not always to find a workaround.
Now that the mission is kind of accomplished for the code, I can focus on providing an infinite number of emote categories and variants.

Changes:
-made an independant emote system (only functional on human so far, so all the normal emotes are preserved)
* you can still control horses, rhino and panthers with regular emotes
*will add the possibility to use regular emotes of all sort of characters later on

-added more emote variants per categories

-added new emote categories & animations (sport, construction, weapon showcase, farming, food & beverages, sentinelle, intoxication etc.)

-added optional voice lines according to the current emotes, those voices are consistent with Immersive Warriors, and I will add more soon + possibility to choose which voice line to trigger. For now you can disable/enable the voice line feature in the Immersive Routine menu when interacting with a human thrall

-Lips sync enabled for voice lines (Finally)

-Starting Routine Animation for players will feel less rigid and more blent with current animations, if you're moving at the same time, etc

note: when picking a looping emote, character will perform it during 30 seconds. I ll add a possibility to set this duration later on

As usual thank you for your support and for reporting bugs.

Update: 11 May, 2023 @ 6:00pm

-fixed all the missing icons
(if you still can't see a specific emote icon in the routine task radial menu, it's probably because you have not learnt the relevant emote yet. However, your thrall should be able to perform the emote anyway)

-added a few emotes:
For humans:
arms crossed
laugh big
sigh
yawn
submissive
laugh small
ponder
comb hair

For horses
-added eating animation

-Added more delay (40 s) in between emotes to avoid abrupt animation stops or non triggering animations. I believe the walking Step is included in this delay, so avoid making thralls walk for more than 40 seconds in between emotes.

-Added Rhino support with 4 animations

-Increased the routine tasks limit to 10 emotes (let's see if servers don't lag)

VERY IMPORTANT:
Even though I changed some part of the code which is normally not saved, I noticed that had to reassign the whole emotes task list for the mod changes to be applied on some thralls (like if the old logic was saved somehow?)

For instance, the horse tended to sleep only for 1 or 2 seconds. When clearing and reassigning the routine tasks, the horse was finally sleeping for a longer period of time

Enjoy

Update: 30 Apr, 2023 @ 3:02am

-added routine for Panther & Horse