Space Engineers

Space Engineers

Ripptide's CW & EE (Dis)Continued (DX9 Only)
Showing 1-10 of 17 entries
< 1  2 >
Update: 25 Sep, 2014 @ 3:00pm

Added - G menu categorization
- Combo Walls
- Extended Engineering

Update: 7 Sep, 2014 @ 4:19pm

Fixed - Visible Conveyor Port on Adv Reactor (Bottom center)

Update: 5 Sep, 2014 @ 12:22am

Added - Ripptide's Advanced Reactor
Added - Magnesium Fuel Cells

Update: 28 Aug, 2014 @ 10:47am

Changed - Mod type to "Mod Pack".

Update: 26 Aug, 2014 @ 8:52pm

Hotfix - Added computers to required components of First Aid walls to prevent ownership issues.

Update: 26 Aug, 2014 @ 8:45pm

Added - Functionality added to First Aid Walls. Now you can charge, heal, and respawn right from the comfort of your home.

Update: 18 Aug, 2014 @ 10:03pm

Added - There are two window walls for each corresponding type now, one with glass and one without. Now don't you worry about your cafeteria lunch line or armory waiting area!! (I was sitting on these a little while, sorry guys)

Note: The windows do not currently require glass, that will be added later after I ensure they are properly balanced with survival. Please don't be upset if you find your build state a little lower than 100%. I will give a forewarning before I do on the main page.

Update: 15 Aug, 2014 @ 12:27am

Fixed - Infoterminals, Pipewalls, and everything other than the desk have had Computer Components removed from their component requirements. They should no longer trigger ownership turret issues.

**Please post in the Bug Discussion on this workshop if you continue to have issues.

Update: 12 Aug, 2014 @ 6:44pm

Hotfix - Reverted to Older Versions of the Textures - all Lighting issues should be resolved.

Will require time to resolve what went wrong with NVIDIA DDS Plugin before LOD Quality Loss Fix can be re-implemented.

Anyone with deep knowledge of the NVIDIA DDS Plugin, please contact me.

Update: 12 Aug, 2014 @ 12:15am

Hotfix - Animation Debug Error