RimWorld

RimWorld

The Corporation - Mort's Factions
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Update: 5 Jul @ 4:06pm

[Auto-generated text]: Update on 7/5/2025 4:06:35 PM.

1.0.21

Fixed a mistaken requirement for the biotech dlc in a bit of xml that was actually supposed to require anomaly to trigger
Removed a couple trailing whitespaces from some quest xml

Update: 1 Jul @ 11:52am

[Auto-generated text]: Update on 7/1/2025 11:52:30 AM.

1.0.20

Fixed Cyberpunks being hostile to the Anomaly researchers starting scenario faction

Update: 11 Jun @ 12:43pm

[Auto-generated text]: Update on 6/11/2025 12:43:13 PM.

1.0.19

- Updated to Rimworld 1.6

Update: 23 Jan @ 12:31am

[Auto-generated text]: Update on 1/23/2025 12:30:59 AM.

Version 1.0.18

- Revamped the corporate traders:

Previously, all corporate caravans were of double size, with any pawn being able to trade with them. To incentivize rising the corporate ladder, these high-value caravans (now specifically called Merchants) are now restricted to pawns of rank Supervisor or higher, while the regular corporate orbital trader is restricted to pawns of rank Manager or higher. To keep the silver flowing, the Corporation now also sends out Bulk Goods, Weapons, and Exotic Goods traders that function just like the outlander counterparts (though they also purchase paperwork). The corpos will therefore still send you caravans even if you don't have rank in the corporation, but you have to earn the right to receive the big caravans. The frequency of these caravans appearing has increased to compensate.

In the future, I may add even stronger caravans for General Managers and Regional Executives

- Also tweaked the corporate caravans to include buying and selling of certain items from the Anomaly DLC to bring them in line with vanilla caravans

Update: 30 Jul, 2024 @ 11:30pm

[Auto-generated text]: Update on 7/30/2024 11:30:40 PM.

Version 1.0.17

- Replaced the faction site icon with a new one made by Reel. Thanks Reel!
- Removed the letter A from the faction name generator for The Corporation (in names like 'B and A Shipping Corporation') to keep the game from automatically changing it to 'An' instead of 'A' when the next word starts with a vowel
- Added some more strings to the Corporation faction name generator to add some more variety

Update: 30 Jul, 2024 @ 10:47pm

[Auto-generated text]: Update on 7/30/2024 10:47:51 PM.

Version 1.0.16

- Fixed a bug with how Corpo Camp and Punk Camp quests are generated. Previously, the Corporation and Empire factions were allowed to grant either of these quests, leading to bizarre situations where the Corporation would give you a quest to raid their own camps, making them hostile if you accept their quest.
- Updated the text for the Corpo Camp and Punk Camp quests.
- Fixed a typo in the Cyber Punk faction description

Update: 22 Mar, 2024 @ 11:33pm

[Auto-generated text]: Update on 3/22/2024 11:33:05 PM.

Version 1.0.15

Updated to 1.5

Update: 14 Dec, 2023 @ 8:45pm

[Auto-generated text]: Update on 12/14/2023 8:45:41 PM.

Version 1.0.14

- Halved the silver cost of the Corporate endgame quest to 75,000. Pretty huge change I know, but damn 150,000 was just insane.
- Fixed a tiny text error in the corporate version of the 'requesting workers' quest

Update: 1 Dec, 2023 @ 9:55pm

[Auto-generated text]: Update on 12/1/2023 9:55:22 PM.

Version 1.0.13

- Changed the Worktype of Filing Paperwork to be Crafting instead of Basic, due to many complaints. This means that pawns will file paperwork only when they have crafting enabled as a job and no other crafting tasks available to them. You may need to restrict certain other crafting bills or workstations to particular pawns or pawns of a particular skill level to ensure that your garbage-skilled paperwork drones are doing their TPS reports instead of slowly trying to smelt slag.
- Slightly altered the Corpo Wimp and Cyber Punk intro quests to be more similar to each other, lasting the same amount of time.
-The Corpo Wimp quest is also no longer considered a Charity quest for Ideology purposes. You're choosing whether to support a particular militarized faction by killing members of another one - that's a political decision, not a cut-and-dry act of generosity
- Added support for the VFE: Deserters and VFE: Tribals starting scenarios

Update: 25 Jun, 2023 @ 3:02pm

[Auto-generated text]: Update on 6/25/2023 3:02:30 PM.

Version 1.0.12

- Added support for the Drifters starting faction in Industrial Revolution (Continued)
- By popular demand, corp title rooms no longer disallow Biotech buildings