Space Engineers

Space Engineers

Hostile Universe
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Update: 18 Sep, 2016 @ 2:07am

- Removed audio effects that suppresed jetpack sound since Keen have now introduced realistic sound fixes.
- Reduced hyper thruster flair brightness by 10%.
- Adjusted hyper thruster cost and torque, normalized to 5x a typical large ion thruster.

Update: 1 Jun, 2016 @ 7:29am

- Updated Telamont's catwalks to DX11
- Added "Catwalks category which includes vanilla and Telamont catwalks

Update: 6 Oct, 2015 @ 12:06am

- Reduced the jetpack sound effects so the "whooshing" sound isn't so overpowering.

Update: 9 Apr, 2015 @ 1:39am

- Updated respawn ship with Mk 2 design. Features oxygen-enclosed cockpit area, and script-driven inner/outdoor airlock system with alarm and auto close.

Update: 12 Mar, 2015 @ 12:19am

- Added new Hawk-class light destroyer to the NPC ship line up.
- Added new Sparrow-class shuttle to the NPC ship line up.
- Re-adjust class numbering and lettering (details in info)

Update: 7 Mar, 2015 @ 5:06pm

- Added interior lights to small ships

Update: 5 Mar, 2015 @ 2:41am

- Removed some obsolete files not used by the mod.

Update: 2 Mar, 2015 @ 1:14am

- Removed 300m/s speed boost. You can use separate speed boosters that are script based and don't affect the skybox. See mod info for recommended speed boost and skybox mods.

Update: 24 Feb, 2015 @ 4:09pm

- HU Respawn ships now replaces vanilla spawnship options, and replaces remaining vanilla options with (disabled) to reduce the number of options and de-clutter the selection menu.

Update: 13 Jan, 2015 @ 4:46am

- Small and large ships both share a max speed of 300m/s.
- Changed aspect of Caldari skybox so that the sun appears in the same area as the bright white nebula.