Space Engineers

Space Engineers

Hostile Universe
Showing 21-30 of 31 entries
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Update: 27 Aug, 2014 @ 4:57pm

- Fixed 30 second NPC ship spawn issue.. setting it to 35 to 45 minutes per requests.

Update: 26 Aug, 2014 @ 5:52am

- have now included Telamont's Catwalk mod as a permanent feature: NPC ships can now have catwalks in them.

Update: 21 Aug, 2014 @ 9:00pm

- Mod is stable with latest patch.
- Prefab NPC ships are NOT being loaded.. this is a game bug.
- NPC ships respawn every 100 minutes now. This is to make them more valued and desirable.. even if it means taking on a tough adversary.
- Added new Repawn Ship model.

Update: 21 Aug, 2014 @ 6:36pm

This is a temporary fix to get the mod working again (and allow access to single buttons and hyper thrusters). The actual NPC ship mechanic I'm working on now.

Update: 19 Aug, 2014 @ 8:24am

- Forgot to reset the frequency of the new carrier to normal!

Update: 19 Aug, 2014 @ 8:22am

- Added military carrier to spawn group

Update: 19 Aug, 2014 @ 6:00am

- Added a single button for large ships that can be programmed like a panel. Assigned color status is light green.
- Added the hyper thruster to the mod with it's own icon.
- Located both new abilities in the toolbar to be next to vanilla panel and thrusters.

Update: 15 Aug, 2014 @ 8:21am

Updated for latest patch. Still bugs with the game and working around them.

Update: 8 Aug, 2014 @ 11:34pm

- Renamed NPC ships to have naming conventions that indicate size, threat and class. Figure them out :)

Update: 8 Aug, 2014 @ 9:38pm

- Increased meteor shower minimum time to 1 hour and maximum to 1.25 hours.