Stellaris

Stellaris

Expanded Stellaris Ascension Perks (Delta)
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Update: 31 May, 2024 @ 1:15pm

Economic Categories:

  • planet_bio_trophies now has a new parent (parent = planet_culture_workers), this is a vanilla change.
  • Added - modifier_type = add - ship_nanite_swarmer so it resembles how it works for every other ship.
  • By default - ship_nanite_swarmer - has a - triggered_cost_modifier - but now with this mod there is also a triggered_upkeep_modifier so it resembles how it works for every other ship.

Update: 10 May, 2024 @ 1:51pm

Relevant features:

    Economic Categories:
  • After the 3.12 update trade_routes no longer use a -generate_mult_modifiers = produces-
  • NOTE FOR MYSELF: Vanilla ships now use -modifier_types = {mult}- instead of -modifier_types = {add}-; my mod still has both.
  • Added planet_buildings_clone_vats and expanded mult and add modifiers just like other buildings.
  • Added script for -planet_virtual_jobs-; -planet_organic_batteries-; -planet_jobs_cyborg_worker-; -planet_jobs_robot_worker-.
  • Updated planet_managers, planet_priests, planet_telepaths script.
  • Added script for -planet_bath_attendants_individual_machine-; -planet_neural_chips-.
  • Updated pop_category_workers; pop_category_specialists; pop_category_rulers.

    Scripted Trigger:
  • Added a custom scripted trigger for better cohesion with Gigastructures mod: sartek_planet_jobs_merg_habitats.

    Update: 27 Mar, 2024 @ 7:48pm

    Relevant features:

    • Merged my economic categories document for further compatibility with other mods if needed

    Update: 18 Mar, 2024 @ 10:23pm

    Relevant features:

    • Officially changed name to Expanded Stellaris Ascension Perks (Delta), this is going to be a developer branch for testing until I decide otherwise.

    Update: 15 Mar, 2024 @ 3:00am

    Relevant features:

    • Changed AI weight for all 3 Imperial Prerogative variants (Vanilla, Mega-Corp and Gestalt) so it reflects 3.11 AI weights (More planets = Higher likelihood this perk is picked by AI).

    Update: 5 Mar, 2024 @ 8:00pm

    3.11 Compatibility list>

    Economic Categories>

    • Added vanilla script -trade = { parent = country }-
    • Added vanilla script for megastructures_gateways
    • Added a vanilla triggered_produces_modifier for planet_livestock, this check is done so that livestock working zoo jobs don't inherit the modifier.
    • Since this mod also generates upkeep modifiers for livestock, in order to keep things symmetrical I also added a triggered_upkeep_modifier.
    • Overwrited a vanilla script with -planet_squires = { parent = planet_jobs_productive } category in order to reflect vanilla changes.
    • Rehauled planet_knights category in order to reflect vanilla changes.
    • It seems Stellaris devs got rid of their "special hack" with their now removed knights_independent_category so I erased it as well. (Quote from script so it is documented somewhere and if it is used in the future: #DO NOT ASSIGN A PARENT TO THIS. #It is a special hack. The normal job modifiers apply via knights_unity/research_output_modifier script values in the jobs)
    • Added generate add & mult modifiers to planet_pops.
    • Added generate add & mult modifiers to hab_deposits.

    Bug Fixes>
    • Changed "on_survey = {" to "on_survey_planet = {" with this change now ethics.7 on-action event should work properly.
    • Erased a single old instance of "councilor_trait" in admiral_traits.

      Big thanks to @joakim.westergaard for the reports

    Update: 6 Feb, 2024 @ 5:04am

    Localization and Tooltips

    esap_modifiers_l_(language):

      ### Whispers of Profit - ct1_finance ### mod_planet_districts_cities_energy_upkeep_add:0 "Planetary city districts' energy upkeep"### Used but in other areas ### mod_country_base_food_upkeep_mult:0 "Country' food upkeep multiplier" mod_country_base_consumer_goods_upkeep_mult:0 "Country' consumer goods upkeep multiplier" mod_planet_jobs_worker_minerals_produces_mult:0 "Planetary worker jobs' mineral production multiplier" mod_planet_jobs_worker_food_produces_mult:0 "Planetary worker jobs' mineral production multiplier" mod_planet_jobs_specialist_physics_research_produces_mult:0 "Planetary specialist jobs' physics research multiplier" mod_planet_jobs_specialist_society_research_produces_mult:0 "Planetary specialist jobs' society research multiplier" mod_planet_jobs_specialist_engineering_research_produces_mult:0 "Planetary specialist jobs' engineering research multiplier" mod_planet_jobs_specialist_consumer_goods_produces_mult:0 "Planetary specialist jobs' consumer goods production multiplier" mod_planet_jobs_specialist_alloys_produces_mult:0 "Planetary specialist jobs' alloys production multiplier" mod_planet_jobs_ruler_unity_produces_mult:0 "Planetary ruler jobs' unity production multiplier"
    Thanks for the localization reports, also if you notice any typo, let me know!

    Update: 29 Nov, 2023 @ 8:15pm

    3.10 Compatibility list>

    • Updated leader traits granted by some Ascension Perks to use new councilor scripting.
    • Some traits now have further effects in sectors and planets.
    • Updated an outdated script in esap_tech.txt for leader lifespan.
    • Updated events related to leaders so they use new categories> Commanders, Officials and Scientists.

    Update: 27 Nov, 2023 @ 10:04am

    Critical update> Fixed missing brackets in merged economic categories.

    Sorry for the inconvenience @everyone :sleepyjill:

    Update: 26 Nov, 2023 @ 8:33pm

    Mod has been updated to the latest version.

    3.10 Compatibility list>

    • Included 3.10 changes to economic categories, including empire size, officials, commander scripts and more.
    • Replaced [country_leader_cap_add] with [country_government_civic_points_add = 1] in [ap_executive_vigor] and [ap_esap_gov_GC_1].
    • Changed [ap_imperial_prerogative]'s and ESAP megacorp and Gestalt variants from [country_leader_cap_add = 2] to [country_official_cap_add = 2] instead.
    • The Beautiful Bureaucracy no longer grants [country_leader_cap_add] to balance leaders added in other perks. (This perk is already really good with its unique unity benefits)
    • Ascendancy of the State now has [country_official_cap_add = 1] instead of [country_leader_cap_add].
    • Changed [ap_transcendent_learning] (and Gestalt equivalent) by deactivating [country_leader_pool_size] and [country_leader_cap_add] and replacing this with [country_scientist_cap_add = 2]. (This could come back if I test 3.10 more)