Project Zomboid

Project Zomboid

Multi Hit Limiter
Showing 1-7 of 7 entries
Update: 20 Jan, 2024 @ 12:57am

  • Fixed java mod issue that could occur when using the java mod without multi hit enabled in sandbox.
  • Minor changes to code and this mod's local data can now be accessed by other mods.

Update: 16 Jan, 2024 @ 10:50pm

  • Java mod fix: shove multi hit works as expected even when not wielding a weapon (didn't notice for longest time since I pretty much never lack one)
  • Some general code improvements to make mod more performant, e.g.: no more global scope var used and no console log spam on dedicated server since print is slow, no more force load of sandbox settings checking before the game has loaded it, among some other changes

Update: 2 Nov, 2023 @ 6:42am

  • Provided a Java mod to fix any issues with shoving.
  • Shoving should now work entirely as expected with the Java mod installed.
  • Shoving should now be affected by Strength/Fitness requirements and no longer affected by max range settings.
  • Some minor improvements to code and hopefully more robust checking of players' items.

Update: 28 May, 2023 @ 7:39pm

  • Fixed a harmless server-side error in multiplayer from not checking if player is nil.

Update: 28 May, 2023 @ 4:33pm

  • Added options to limit multi hit to two-handed weapons and by strength and fitness.
  • Fixed potential rare (?) error that might occur from trying to initialise sandbox settings in main menu.

Update: 22 May, 2023 @ 11:04pm

  • Fixed category of long blunt weapons not being detected correctly.
  • Added option to limit multi hit by weapon skill level.

Update: 18 May, 2023 @ 6:37pm

  • Initial release