Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
Showing 51-60 of 196 entries
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Update: 25 Oct, 2024 @ 7:47am

Update: 24 Oct, 2024 @ 7:15am

- minor optimisation

Update: 22 Oct, 2024 @ 9:40pm

- updated some descriptions/tooltips

Update: 22 Oct, 2024 @ 9:47am

- deprecated all old and shoddy sniper tower damage fixes and replaced them with a solution that should work better for most players. The check is now done once every 3 seconds
- performance improvements to tower scripts
- notify player that pavilion/tower fixes are active

Update: 21 Oct, 2024 @ 4:17am

- psychiatric offices can no longer be grouped into sectors (fixes a programs bug that would happen if the door was zoned)

Update: 20 Oct, 2024 @ 9:15am

- consistency: hay bale object now blocks movement just like the hay bale wall

Update: 20 Oct, 2024 @ 8:08am

- adjusted render depth for traffic light, advanced search light and street lamp
- added subtle guard movement sounds (Deskius.). The sounds were constructed using unused sound files, so they are vanilla-esque.
- assigned subtle workman, truck driver, repairman and delivery man movement sounds (unused sound files)
- assigned damage/k.o./death sounds to warden
- fix attempt to an issue where armed guards hiring sound would randomly not play (mitigated occurence)
- fix for freefire on sound randomly not playing (_World event)

Update: 19 Oct, 2024 @ 4:30pm

Update: 19 Oct, 2024 @ 4:26pm

- minor tweaks

Update: 18 Oct, 2024 @ 3:49pm

- assigned idle close proximity sounds to pet bird (uncommon)