Total War: WARHAMMER III

Total War: WARHAMMER III

Bretonnian Royal Lake Guard - New Elite Units for Bretonnia
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Update: 17 Jun @ 9:49am

- Updated the mod to the newest version of the main game
- No actual changed were made
- Because of the new decompression options in RPFM the mod size is now around 25% smaller!

Actual new changes and new content is still WIP → No ETA available right now, because I must focus on some irl things

Update: 2 Jun @ 10:42am

- Increased the mass of the Royal Castellan
- Edited the Circle Mages Projectiles. Now does less damage but will slow the enemy and drains their stamina to be more supportive. Created a custom contact effect for this.

Update: 2 Jun @ 10:16am

Update: 22 May @ 4:21pm

Major Update

- Rebalanced the whole mod, so they still feel strong but not overpowered for an optimal vanilla experience.

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- Added 3 new units: Royal Pathfinders (Longbow), Royal Guards of the Hightower, Royal Crusaders of the Storm.
- Royal Pathfinders are faster than their brethren but have lighter armor. They are equipped with longbows that offer exceptional range at the cost of a lower rate of fire. They can also detect hidden units from greater distances, helping to prevent ambushes.
- Royal Guards of the Hightower are few in number but excel at combating spellcasting enemies. In battle, they can enhance the effectiveness of nearby allied units.
Royal Crusaders of the Storm are elite knights who ride powerful Hippogryphs. They are exceptional flankers and can unleash a devastating thunderstorm upon their enemies.

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- The Circle Mage has been reworked to make him more useful. Previously, he was quite weak and often not worth recruiting. He has received significant buffs in multiple areas.
His main spell has also been reworked - it now acts as a shield against incoming missile projectiles.
Additionally, his basic ranged attack now has greatly increased range, deals more damage, and slows enemies on impact.

- The weapon model for the hammer knights has been reworked.

- Increased the quality of some existing textures

- Adjusted some VFX for several abilities.

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- Complete rework of all in-game lore texts.

Update: 29 Apr @ 4:28am

- Updated for hotfix

Update: 11 Apr @ 5:42pm

- Added a Skill Dump for the Royal Castellan. Up to 60 points can be spent here. In case that is not enough, toggle "Auto-Assign Skill Points" on the top left corner of the skilltree. Even if the game can't spend any points, you will NOT get a notification for this specific Lord/Hero

Update: 25 Mar @ 6:05pm

- Updated for latest version

Update: 25 Dec, 2024 @ 10:38am

- False alarm regarding the bugged Royal Monster Hunters. It was an error on my end. They are still working as intended
- Some internal file updates
- Reduced the visual height of the Monster Hunters a little bit to look more human, not giants
- No gameplay changes

Update: 21 Dec, 2024 @ 3:09pm

- Minor stats changes to several units
- Radious submod has been updated (See link in description)

Update: 12 Dec, 2024 @ 1:56pm

- Updated Mod for version 6.0

- Several minor stat changes to different unit, so their role is more speicif

- Fixed (and edited) the Hunters Armor abilty from the Royal Monster Hunters. The skill was created to do permanent damage around them as a aura but it did not worked. Now the skill is providing meele damage reflection which fits better.

- Changed the Shieldwall Ability from the Spearmen. Phase 2 does not provide armor anymore but the units mass is inscreased to act more like an actual unmovable wall.

- Edited the Focus Mind ability from the Royal Crossbowmen and added a little bit of accuracy in Phase 2

- Minor UI changes