Total War: WARHAMMER III

Total War: WARHAMMER III

Bretonnian Royal Lake Guard - New Elite Units for Bretonnia
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Update: 3 Jan, 2024 @ 4:51am

- Fixed minor texture issues
- Changed the formation of the Spear unit. They are now closer to each other to be more like a wall. They are covering a little bit less in terms of wideness, but because they are closer to each other enemy unit canno't breach the formation that easy. Makes the role of the unit (bodyguard/defence wall) even more specialized

Update: 27 Dec, 2023 @ 8:13am

- Fixed some minor missing assets in the 2h sword model

Update: 1 Dec, 2023 @ 6:52am

- Fixed missing crew members for mod artillery units

Update: 8 Sep, 2023 @ 5:25pm

- Updated the game for 4.0
- Gameplaywise the mod was still working without an update, but it had some visual glitches on some units
- Visual bugs have been fixed
- Performance of this mod is heavenly increased. Much better FPS with a big army of this units

Update: 9 Jul, 2023 @ 7:43am

- Added 2 units into the mod. Both are trebuchet variants.
- Trebuchet (Clustershot) shoots a barrage of small rocks to get rid of infantry. It has 4 machines in the unit
- The Sun of the Realm is a unique trebuchet with just 1 engine in the unit. It shoots 3 flares into the air, which will split into smaller raging flames in the air. The impact itself is not that powerful, but it leaves a burning ground which causes terrific damage. To compensate this, the unit has low ammo and poor accuracy against moving targets. It also has a big minimum range, otherwise the projectile would not be effective. It is best use against turtle enemies or siege battles.
- Both trebuchets are handled by peasents like the normal trebuchet units, I might change that later by adding Royal Engineers to handle them

Update: 6 Jul, 2023 @ 1:04pm

- After some time I've finally updated the Unit Cards of all currently available units. There are better Unit Card creators out there, but I think they are fine. Hope you like them too!

- The Mages Unit Card more looking like a character portrait, since he's a very special unit, so that is intended.

- Huge thanks to "Austere", who helped me out with these, by providing a base unit card which I could edit! Without him it wouldn't have been possible!

(Steam is having some issues with the workshop right now, so I cant update the mod description. I will edit this later and provide credits to Austere in the description itself)

Update: 4 Jul, 2023 @ 2:18am

- Added a new Unit → Royal Guard with Crossbows
- Minor stat changes of existing units
- Replaced Unit Card for Royal Executioners

(Unit Cards are still not resolved)

Update: 28 Jun, 2023 @ 1:44pm

HOTFIX

- The Royal Charge (Sarrosh) was not working as planned. The ability was activated directly at the start of the battle. Now it is activated when Sarrosh is charging and it stays activated for the set duration of 120s

Update: 24 Jun, 2023 @ 9:15am

- Updated the Royal Executioners visually. Added some glowing juice to them (; Fits the unit causing fear and glowing up in the battle
- Changed Unit Card

Update: 23 Jun, 2023 @ 10:08am

- Updated the mage model with a new head. Old one was kinda bugged and I was not happy with it somehow.
- Adjusted some animations
- Adjusted some textures
- Edited mod page with new screenshots, so the actual current model is more shown, rather than the old versions with old textures etc.
- Reduced the Mage Circle to 1 Entity (was 3) so it is just 1 mage in the unit