Total War: WARHAMMER III

Total War: WARHAMMER III

Bretonnian Royal Lake Guard - New Elite Units for Bretonnia
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Update: 23 Jun, 2023 @ 12:16am

HOTFIX

- Passive: Royal Champion of the Lady did not worked in campaign, only in custom battle. → Fixed

Update: 22 Jun, 2023 @ 6:04am

- Added 1 new unit → Royal Circle Mages (Support)
This unit is a rare limited spellcaster and supporting unit. They are focused on supporting and healing friendly troops and shooting light at enemies, blinding them. They are not doing extreme damage with their ranged magic attacks, but the blinding effect is key. They are still tanky and know how to defend themselves, but they are wearing lighter armor than other Royal Guard units. So keeping them out is the better option. If you can count 1+1 you'll notice the Support Tag, which means other variants are planned. More damage focussed maybe? (;

Details of the units can be seen in the screenshots + descriptions

- Added Unit Cards for the remaining Royal Guard Units (Except the Lion, because his is okay). These Unit Cards are still Playceholders. My Artist for my unit cards is currently unavailable for an unknown time, so I've created very simple ones. They are not pretty, but at least you can identifiy the unit much better than before. If you're an artist and want to help me out with these cards, feel free to contact me!

- Renamed Royal Lake Guard (2h Sword) to Royal Exectioners

Update: 11 Jun, 2023 @ 1:27am

HOTFIX

- Adjusted active ability "Mighty Roar of Judgement"
- Was intended to be locked until Sarrosh has 80 kills. Since that did not worked (was usable directly at start, even though tooltip was showing 80 kills requirement) I've changed the criteria
- Ability has now an initial cooldown of 180 seconds and recharges when in melee. It should be a high risk - high rewards skill. Sarrosh has to fight for a longer period of time where he obviously gets damaged, but when the ability is unlocked you will be highly rewarded
- Updated screenshot in workshop with the ability description so it fits

Update: 9 Jun, 2023 @ 2:26am

- Added a new monster-unit: Sarrosh: The Royal Lion
- Changed building where units can be recruited. All Royal Guard Units can be build in the Grail Abbey (Couronne Landmark Tier 5) so it fits more of the fan-lore→ Still need some additional buildings

Update: 6 Jun, 2023 @ 9:32am

- Added new UI Icons and lore-texts to nearly all abilites
- Changed some ability effects, so it fits the unit more. (no more Cathay effects for example or flaming VFX when the Executioners flaming rage is ignited)
- Balance changes in terms of abilites. Removed, changed and adjusted many of them

Details can be seen in the descriptions and screenshots.

Update: 5 Jun, 2023 @ 1:14am

HOTFIX

- Fixed a missing tooltip information. Now the UI is showing "Hammer & Shield Infantry" and "Spear & Shield Infantry" Was empty after the last UI update yesterday.

Update: 4 Jun, 2023 @ 8:39am

- Added custom UI Icons and Banner Icons
- Added Unit Card for the Spear and Shield Unit (other 2 are still WIP)

Update: 30 May, 2023 @ 9:54am

- Added a unit to the mod. 2h Sword variant "Royal Executioners"
- Made balance changes to all units, in general a nerf for everyone, mostly for abilites
- Changed/removed some abilites, so the roles are more defined for each unit. (Offensive, Allrounder, Defensive)

Update: 29 May, 2023 @ 6:39am

Update: 29 May, 2023 @ 5:07am

- Fixed texture issues on shoulder pad and 1h hammer weapon.

- 1h Hammer+ Shield unit is now displayed under infantry, not Lord anymore in skirmish battle.

- General improvement of the modfile (no impact on gameplay)