Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Pisser [BACKLOG UPDATE]
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Update: 7 May, 2024 @ 11:35am

Fixed some Framekills (I hope)
thx Videofreak for noticing

Update: 30 Apr, 2024 @ 8:56am

Minor tweaks to hitboxes and sprites + some movement values

Update: 29 Apr, 2024 @ 2:57pm

tryna get this shit to work

Update: 29 Apr, 2024 @ 2:50pm

no change notes

Update: 29 Apr, 2024 @ 2:46pm

Added a bunch of stuff ive had lying around the past couple months but always forgot to actually post.
New moves include:

:non-chair attacks:
[GROUND]
-normal stance move that grabs above and infront of you, forcing grabbed enemies into a grounded state

:chair attacks:
[CHAIR SLASH]
-chair attack that is used while airborne (finally), has three attack directions
[FOLD]
-grab attack where you use your chair to grapple and slam your enemy into the ground, will destroy the chair

Also I should not that every single attack has slightly different hitboxsizes/damage/knockback now because im stupid and accidentally deleted the hitbox script and had to fucking do everything from the start :)))

very busy doing actual gamedev in uni rn, dont expect any updates any time soon

Update: 5 Oct, 2023 @ 2:37am

Patch 1.2.1

Fixed an Issue where movement and defence options werent avaliable when Airborne while in Chair Stance

Update: 1 Oct, 2023 @ 12:38pm

Patch 1.2
BIG PATCH HAS ARRIVED

The time has come for me to resume my malicious activities and to keep improving my son:
With new MOVES and BALANCE CHANGES

NEW ATTACKS:
-Chair Stance Attack: "Chair Stab" - Not to be confused with the already existing attack, this attack has a lot more range than the rest of the chair moves.
-Chair Stance Special: "Chair Throw" - This move has been requested ever since I released Pisser and im really happy with how it turned out.
-Chair stance Super: "Ballistic Chair" - A second version of Chair Throw that has a "bit" more momentum to it. Cannot be aimed as it homes in on the target.

CHANGES:
-"Slap" slowed down to f4 (from f3).
-"Flywheel" is now a Special Move which can now be aimed, also uses an Air Option now.
-Current "Chair Stab" renamed to "Chair Poke".
-"Chair Poke" sped up to f4 (from f5).
-"Chair Sweep" and "Chair Overhead" slowed down (I forgor the numbers)
-"Chair Sweep" now pulls enemy towards you.
-And last, but certainly not least, you can now MOVE while in chair stance


The next step for me after this Patch is to actually learn how Godot/YOMIH code works so I can work on this project more efficiantly, but I cannot promise any upcoming patches due to me currently entering University and ive yet to see the scale of things to come.

As usual, please wield my child responsibly.

Hope to get back to you guys soon.
Big Man Out.

Update: 1 Oct, 2023 @ 12:35pm

no change notes

Update: 26 Jul, 2023 @ 12:56am

26.07.23 - Patch 1.1

Adjustments:
- changed "Slide" Knockback to allow for a confirmed Nutcracker when hitting a No-DI opponent
- "Flywheel" now has slight upward movement (might change later when I add real upward moves)

Fixes:
- "Chair Sweep" now actually hits Low (oops)
- "Nutcracker" no longer has Infinite Hitstun in air (oops 2)
- "Sternum Crush" no longer has Infinite Hitstun in air (oops 3)

Update: 24 May, 2023 @ 3:48pm

no change notes