Hearts of Iron IV

Hearts of Iron IV

Ride for Ruin Beta Branch
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Update: 14 May @ 1:03pm

Update: 5 Apr @ 2:45pm

Update: 10 Mar @ 4:30pm

Update: 16 Feb @ 8:22am

1.02.06B

Features:
Focus branch to boost Eomer during the civil war

Balance:
Mordor’s ‘Savage Attack’ state modifier only buffs Mordor now

Bugfixes:
Selecting ‘Disregard the Worm’s Tongue’ decision a second time correctly nullifies Gríma’s advisor trait
Théodred’s delayed hover text in Théoden’s illness category uses his name rather than Éowyn’s
Potentially fixed the ‘Beta!’ and ‘The Horse and the Hand’ logos positions on the main menu

Graphics:
Updated many tech & equipment icons
Updated Mordor’s Savage Attack modifier icon
Changed the color of Dorwinion’s “Rally the Free Cities”
Updated focus icons for spies & family tree

Update: 10 Feb @ 10:23am

1.02.05B

Features:
Removed most of Rohan’s old content including the entire focus tree, starting ideas, events, decisions, and leader traits
Rohan has mutually exclusive branches for Grima, Theoden (Loreful), and Eomer to navigate the power vacuum caused by Theoden’s illness. Your opponents will automatically progress down their branches
Completely reworked the Rohirrim civil war
Completely reworked the Fyrd system

Balance:
Decreased all population & manpower by a factor of 10
Cavalry use 60 manpower instead of 50 (the size of a Rohirrim éored)
Increased the impact of casualties on war support
Rebalanced all Rohan characters
Rebalanced Rohirric heritage (and renamed it ÉothéodHeritage)
Replaced all of Rohan’s designers
Reworked Rohan’s starting order of battle
Light Cavalry research bonuses apply to Modern Cavalry
Convoys are locked behind the first transport technology
Conqueror Isengard has a focus to declare war on Gondor
Mordor has decisions to generate wargoals if it claims the ring
Garrison Commander trait gives +1 defense

Map:
Maros & Pallardur in Umbar uses urban terrain
Forepende in Harad has a small urban texture
Increased tree density
Added impassabilities in Rohan’s east wall & Wold
Redrew Rohan’s state, province, victory point, terrain, supply, and height maps
Renamed Rohan cities to align more with Realms in Exile
Expanded Emyn Muil & moved Brown Lands’ settlement
Made Gobel Ancalimon’s shape less dumb
Fixed Eriador victory points not aligning with urban texture
Fixed several forested provinces in Isenrun using other terrains

Bugfixes:
Harestolads ‘Armor Smith’ correctly applies bonuses to infantry armor rather than weapons
Dagorlad colonies spawn a victory point in the northeast instead of in Talath Harroch

Graphics:
Completely replaced Rohan, Rohirric Loyalist, and Isengard flag sets
Updated Rohirric Loyalist’s map color
Added isolationist & opportunist variants to Dunland’s flag
Updated Republic of Rohan & Province of Dunland’s flag sets with new icons & colors
Shadow Slave, Mining Colony, Personal Union, and Constituent Republic type subjects use their overlord’s color
Changed the colonisation decision category icon
Updated the textures for Beorning, Rohirric, Isengardian, Misty Mountains, all Wildling, all Numenorean, and all Elven heritages
Replaced Rohirrim portrait set (in progress)
Improved the main menu & Gandalf loading screens

Localisation:
Redid Rohan & Rohirric Loyalists’ ideological namesets
Rohan will be known as “Calenardhon” when subject to a Numenorean country
Gave Rohan custom party names
Disabled country information event on startup
Minas Tirith will be known as Mundburg when controlled by Rohan
Added 65 names to the Snaga unit namelist
Created new namelists for Rohirric units
Renamed many MIO traits

Update: 27 Jan @ 10:38am

Update: 10 Apr, 2024 @ 4:48pm

1.02.21B:

All functionality ported to the Main Mod & removed from the beta branch.

Update: 23 Mar, 2024 @ 2:11pm

1.01.20B:
Balance:
-Most Dorwin focuses that add buildings in random states will avoid the Dhobok Rhin and Dhobok Broen
-The “Base” population expectation for garrison calculations is now 1 million (from 2 million)
-Dorwin Senate idea increase the civil war ideology threshold by 10%
-Orcish Heritage decreases infantry equipment & bow cost by 15%
-Gondor’s focus “Attend a Tournament” grants 100 light cavalry. It will grant 100 heavy cavalry as well if you have a valid heavy cavalry design

Bugfixes:
-Added effects for all Dorwinion focuses still marked as ‘Unimplemented’
-Hid the Merchant House’s Calmar collaboration branch

Graphics:
-Updated portraits for Denethor, Boromir, Faramir, Aragorn, Saruman, Lurtz, Ugluk, Gothmog, Sauron, the Witch King, Galadriel, and Thranduil
-The University of Srzel Kain has an idea that displays all it’s modifiers
-The University of Srzel Kain decision category no longer has a banner picture
-Added flagset for the Steppe Republic
-Added icons for the “Found Republic of …” decisions
-Dunfells is back in the major section of the country selection screen
-Dorwinion has focus & ideas displayed on the country selection screen
-Updated a few focus icons in Gondor & Mordor’s trees
-Gave icons to all remaining Dorwin focuses & updated several that already had icons
-The Population Based Garrison modifier will remain hidden by default

Localisation:
-Switched Ruscovuld to be a duchy & Rinnavuld a county
-Added a line of dashes to separate Dorwin focus’ main effects from their power balance effect
-Fixed ‘arise’ to ‘arose’ in Easterling heritage description

Update: 15 Mar, 2024 @ 8:38pm

1.01.19B:
Balance:
-The generic ideology switch decisions cost 75 instead of 100
-The decisions to deal with the monarchist plot are visible even if you haven’t completed the focus that unlocks them
-“Disrupt Monarchist Communications” takes 28 days instead of 14 and reappears after 70 instead of 50
-Instead of automatically disbanding when below 5% evil support, the Monarchist plot unlocks a new decision to arrest Vidumarh when below 15% evil support. This decision, once completed, ends the plot.
-“Reform the Legal Code” and “Institutions of Democracy” each give 7.5% Freedom support instead of 10%
-“Reclaim Rightful Fiefs” requires 65% war support instead of 75%
-“A Cause Worth Spreading” requires 80% freedom popularity, 80% war support, and being in a war using the “Spread the Revolution” wargoal
-“Limit the Powers of Nobility” now requires only one of its prereqs, but will add 10% opportunism support if either are not completed
-Merchant Houses focuses cost 20 political power if you have finished the “Great Merchants Factionalism” by founding the Republic
-Focuses that only grant Merchant Houses BoP will bypass if you have finished the “Great Merchants Factionalism” by founding the Republic
-Focuses in the election branches of Dorwinion’s tree that only grant Balance of Power will bypass if their side wins
-“Home of the Revolution” only accounts for Republics in your faction
-Founding a sister republic spawns approximately 1 militia division per target’s 5 million population
-Dorwinion’ low stability event while the Election power balance is significantly on either side will always be a custom one relevant to the election
-Each level of “Demoralized Army” is less severe (5% vs 7.5%) but Dorwinion starts with level 4 instead of 3 (2.5% less starting debuff)
-“Demoralized Army” no longer decreases army attack
-Removed Mordor’s focus “Integrate our Gwaithur Allies” since that’s covered by the Melkorite BoP
-Made several Mordor focuses 35 days to accommodate new focus order
-Mordor’s Dagorlad settlement decisions start at 50,000 manpower cost & increase by 20,000 each time
-Added 2 technologies that boost wine production
-Heahand & Ruscovuld start with Merchant Republic subideology which does not block “Spread the Revolution” casus belli
-Establishing sister republics only requires 30% compliance
-Establishing a sister republic transfers any land held by your current subjects to the new subject
-Overlord can build in sister & constituent republics
-“Revolutionary” trait decreases peace conference annex cost by 20%
-“Influence Rhovanion Politics” decision grants 0.2 instead of 0.15 daily drift, but costs 30 influence
-Dale & Erebor start in the “Northern League” faction instead of exchanging guarantees

Graphics:
-Added an icon for Dorwinion’s Dwarven Prospectors MIO
-Flipped the Dorwinion Mechant branches (again)

Localisation:
-“Disrupt the Social Order” decision is localized as costing 10 stability
-Added namelists to Easterling countries
-Named all Dorwin focuses

Bugfixes:
-Mordor will white peace any wars it gets dragged into by puppeting another country unless it has unleashed darkness
-Sister & Constituent republics no longer constantly flip between each other

Update: 13 Mar, 2024 @ 6:14pm

1.01.18B:
Features:
-As long as Sauron rules Mordor, all other Melkorite countries have the ‘Shadow Worship’ Balance of Power. The left side increases autonomy and opportunism support, while the right side decreases autonomy and boosts Melkorism
Map:
-Added a few railways to Gwaithurium and upgraded several more to level 2 or 3
-Increased the harbor levels in Angrast
-Added impassable borders to the Dorwin mountains & redid the heightmap
-Spawn victory points on 4 provinces when setting up Nurunkhizdin
-Added 3 small rivers to Banimyrr
Balance:
-Custom subject types for Sauron
-Sauron no longer demands submission, but rather gives severe Melkorite drift. This drift can be removed, but grants him a wargoal
-Melkorite countries cannot manually justify war or call non-subjects as allies until Sauron Unleashes the Darkness. Unleashing the Darkness is now a single decision that declares war on all countries with the “Wrath of Sauron” idea. Any effects that would have granted “Wrath of Sauron” directly grant wargoals after the darkness has been unleashed
-Removed the vanilla Fascist autonomy states; all countries now use generic autonomy types unless they have a unique set
-Sauron gains decisions to core any state with an Orcish core and low resistance
-Mordor’s focus “Mobilize the Far East” grants every easterling puppet of MOR 4 factories & slots. It only takes 35 days
-Reduced several of Mordor’s focuses to 35 days
-Easterling heritage grants +25% supply node range
-Orcish heritage mitigates war stability penalty & grants weekly reduction of casualties war support
-Melkorite countries start with 30% resistance in all newly acquired states
-Melkorite countries have an occupation law that increases resistance and requires a larger garrison, but boosts resource & factory extraction
-Rhun’s divisions start with XP
-Gwaithurium’s ‘Send Tribute to Barad-dur’ focus no longer unlocks decisions, but rather sends a single event to Mordor with larger rewards if they accept
-The ‘Send Tribute to Barad-Dur’ decisions are available to all countries with the ‘Shadow Worship’ balance of power
-The decisions cost 25% consumer goods factor, up from 10%
-It costs Mordor 25 political power to reward tribute, up from 10
-If the tributary is Mordor’s puppet, rewarding them grants 75 autonomy rather than costing political power
-Mordor gains 10000 construction capacity, rather than a civilian factory, from tribute
-Dathabha and Tawarteleh start with higher stability
-Troll units start with leg infantry instead of towed infantry
-Misty Mountains & Gundabad start with a warg template
-Windy Mountains start with templates
-AI will research the metallurgical/carpentry/agricultural techniques technologies
-Orcish heritage intrinsically grants access to Trolls
-Influencing Rhovanion has a maximum gain of 0.25 per day and costs 0.25 pp per day
-The generic civil war event activates a mission giving you 60 days to avert the war
-AI is much more likely to take “Proclaim Kingship of <culture>” focus
Graphics:
-Applied the Numenorean technology icon set to Arthedain, Anfalas, Cardolan, Harondor, Ithilien, Pinnath Gelin, and Umbar
-Applied the Orcish technology icon set to Dol Guldur, Gundabad, and Windy Mountains
-Added custom flag sets for Dyria, Lograth, and Relmether
-Replaced the final main mod loading screen with one of Gandalf and the Nazgul
-Replaced the TOA loading screen with one of Gandalf and the Balrog
-The main menu background no longer appears as a generic loading screen
-Replaced the Conquest & Melkorism ideology icons
-Updated the icons for Saruman’s unique subject types
-Replaced the icon for ‘Forced Labour’ occupation law
-Updated the font & text for the men menu logos
-Updated the flags for Erebor and Ered Luin. Added ideological variations. Updated all other icons that use these flags
-Updated Isengard’s ‘Exploit Puppets’ map
-Republican subideologies use brighter versions of their ideology group’s color
-Map mode for market levels
-Updated portraits for Theoden, Eomer, and Eowyn
Localisation:
-Slightly edited “The One Ring” decision category’s description
-Fixed several instances of cavalry/monsters being referred to as tanks
-‘Servants of Sauron’ uses actual localisation on the country selection menu
-Localized Erebor’s responses to Merchant House’s diplomacy
-LOADING_TIP_20 says “The fens of Entwash may” instead of “The fens of Entwash my”
Bugfixes:
-Misty Mountains correctly uses Orcish armor icons
-The “Country will likely swear a Blood Oath” alert only appears if both of you are independent
-Dera Dunlogan has appropriately high leader attributes for her level
-ISN’s exploitation decisions & designers require the correct states for Dorwinion, Dale, Harad, Khand, and Rhuns’ reworked maps
-You cannot upgrade markets while the mission icon is still visible from the last upgrade; if you have tried, it would have prevented you from ever upgrading again
-Eligible AIs will try to influence Rhovanion city-states if their opinion is above 25
-Subjects no longer automatically cancel their attempts to influence Rhovanion