tModLoader

tModLoader

Pets Overhaul
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Update: 27 Apr @ 2:24am

Version 3.4.5.1 has been published to Stable tModLoader v2025.2, learn more at the homepage[discord.gg]

### Patch 3.4.5.1, April 27, 2025
- **When using "/pet item(or items) harvesting" command, it will now say "Rare Plants:" where harvesting items that classify as Rare Plants for Pets do appear.**
- Updated notice.
- Lifesteal check now checks for any unwanted NPC's on top of usual checks aswell.
- More documentation within the code.
- Cleaned up code for better formatting & removal of unused references.
### Balance Change
> Pet was understandably confusing both regarding money it gave and which NPC's are considered 'Rare'. Aiming to tackle all these problems this patch & make it even more unique than just 'gives you Hunter buff'
- Puppy
- Removed Permanent Hunter buff effect.
- New: 'Rare' Enemies will now glow in Purple.
- New: 'Rare' Critters/Friendly NPC's will now glow in Yellow.
- Adjusted tooltip decently to reflect it just gives you silver coins upon killing/catching Rare NPC's and the Rare NPC's will be indicated with their given colors.

Update: 26 Apr @ 6:36am

Version 3.4.5 has been published to Stable tModLoader v2025.2, learn more at the homepage[discord.gg]

### Patch 3.4.5, April 26, 2025
- Removed 'current health pool' line from Spider Brain Pet's tooltip.
- Suspicious Eye Pet (EoC Pet) now shows how much Rage Points is currently active with the UI.
- Fixed Lil'Harpy Pet not resetting Wing Time to max when cooldown wents off if the Wing Time was not used up completely.
- Fixed notice version being incorrect
- Fixed Localization keys for config options saying 'disable'
- GetTextValue's for Pets Overhaul values now use custom method for easier access.

### Balance Changes
> Too much lifesteal, right off the bat for Plantera Weapons. Other lifesteal seems completely fine due to damage multiplier, so only gutting down Plantera Weapon directed buffs. (Especially with some even more Late-game weapons being affected with Calamity)
- Sapling
- Reduced Lifesteal on Plantera Weapons to 1.9% from 3%
- Regular Lifesteal unchanged on 1.5%

> Extremely hard to balance, Twins always caused problems. Long range %hp damage is always too good vs. Bosses, and close range lifesteal is both too good when defense is stacked, and its way too confusing on how it works. Aiming to make Twins Pet way simpler to understand what it does & balanced. Also making Flat damages be able to scale, so the %hp damage vs. Bosses won't be horrendous very later into the game.
- The Twins Pets
- Removed: Lifesteal depending on Player's defenses when enemy is in close range
- New: Permanently reduces target's defense by 2 when they're hit in close range.
- Cursed Flames when in close range on an enemy is now affected by the Cooldown.
- Increased close range requirement to 130 pixels from 112
- Increased Boss % HP Damage to 0.8% health from 0.075% health when enemy is in long range.
- New: Boss % HP Damage is now capped to maximum of 35 damage. Regular enemy damage is still uncapped.
- New: Both % HP Damages vs Bosses and regular enemies now scales with damage bonuses.
- Both % HP Damages won't be rounded down to integer values now.

Update: 20 Apr @ 2:20am

Version 3.4.4 has been published to Stable tModLoader v2025.2, learn more at the homepage[discord.gg]

### Resource UI & Config Improvements, Patch 3.4.4, April 20, 2025
- **Added Stack/Resource values to 15 Pets.**
- **Added new Stack/Resource display UI.**
- **Alongside the new UI, the Cooldown Display UI are now moveable to anywhere on screen in config options.**
- Removed unnecessary config options for Cooldown Display UI.
- **Config options overall now use way more keywords and are simpler, rather than detailed texts. (Details kept for 'hovering over')**
- Config options localization text values are listed better in order now.
- Simplified Cooldown UI's code and how it works.
- Added Localization values & adjusted accordingly with UI & simplification changes.
- Tiny Deerclops will now 'remove' damages from list AFTER applying effects.
- Fixed Slime Servants applying On Death effects to Friendly NPC's.
- Fixed Baby Red Panda not resetting amount of alerted enemies once effect is over.
- Fixed Bernie showing how much Mana/Health it drains 10x more on its Tooltip.
- Adjusted Notice.
- Removed 'non' FAQ's on FAQ command.
- Adjusted a few stuff on FAQ command.
- Mod Description(s) mentioning the crafting of Pets now mentions you need a Pet Forge for them and it is sold by Pet Tamer.

Update: 6 Apr @ 2:13am

Version 3.4.3.3 has been published to Stable tModLoader v2025.2, learn more at the homepage[discord.gg]

### Patch 3.4.3.3, April 6, 2025
- Fixed Squashling Pet's class not being sealed.
- Squashling Pet now directly shows buffs given by the Pet on tooltip of Pumpkin Armor pieces.
- Changed Squashling Pet's code to make the Pumpkin armor pieces actually give the buffs themselves, rather than Player owning the piece giving them.
- Modified Squashling Pet's Tooltip accordingly.
- Added new 'Misc' group for Localization keys for greater sorting & adjusted GetTextValue's accordingly.
- Added base fields for Stack UI Implementation.
- Pet Forge now mentions Pet Tamer in its Tooltip for easier understanding of where the Crafting Station comes from.
- Fixed Pet Monitoring Tablet displaying Mining Fortune values for Pet sourced Harvesting items percentage.
- Pet Tooltip lines now does not modify an existing line to have the Pet Tooltip, and have the original line end with it, and instead adds in a new line named "PetTooltip0".
- Removed Joja Cola's added line to hint it can be purified.

Update: 23 Mar @ 8:19am

Version 3.4.3.2 has been published to Stable tModLoader v2025.1, learn more at the homepage[discord.gg]

Patch 3.4.3.2, March 23, 2025
All Bugs recipe group now includes Dragonflies.
Changed code of PetInUseWithSwapCd() method slightly.
Added a funny boolean to change how Pets being used is checked. (Added a new mod to enable this)

Update: 22 Mar @ 5:46am

Version 3.4.3.1 has been published to Stable tModLoader v2025.1, learn more at the homepage[discord.gg]

### Patch 3.4.3.1, March 22, 2025
- Recipe groups used in Pet Recipes now are taken from their respective Lists, so easier access from external sources to add onto the Recipe Groups.

Update: 5 Mar @ 12:32pm

Version 3.4.3 has been published to Stable tModLoader v2025.1, learn more at the homepage[discord.gg]

More Pet Food Obtainability, Patch 3.4.3, March 3, 2025
Pet Food can now drop from Trees with 10% chance for 1 to 2 of it (possibly rarer due to other items being on the table)
Added more than 15+ recipes to craft Pet Food, where value is usually slightly greater than directly selling to NPC, including recipes with Plants (Herbs etc), Critters, Cooked Fish & More.
Byproduct of new recipes, added 4 more Recipe Groups.
Improved Chinese Translation. By: ROH
Updated Notice accordingly with latest changes.
Updated Description(s) accordingly with latest changes.
Balance Changes
Pet food is now worth 12.5 Harvesting Exp for Junimo (Intended for when Trees are shaked)

Its Angler Quest cap is too high + Pet is doing well overall among all Fishing Pets.
Zephyr Fish
Reduced max Angler Quest bonus to 20% from 40% (capped at 50 quests rather than 100)

Since last patch with its bug fixes, Tiny Fishron got WAY worse than before especially with non well-established Fishing Builds. So reducing both outrageous 200 Quest cap, and making it better for when your gear is a bit bad.
Tiny Fishron
Increased base Fishing Power Multiplier to 0.75x from 0.5x
Reduced max Angler Quest bonus mult to 0.25x from 0.5x (Total being 1x unchanged, requires 100 quests to be capped rather than 200)

Pet is good, VERY happy with how it is and the utility it provides. BUT. There is a but. Pet does provide FAR too much power when obtaining Loot Bags, such as Boss Bags, as the Pet would both increase chance to drop the bag itself + contents of the bag/crate or whatever it is. Shadow Mimic will keep its loot bag buffing powers, but not be able to drop more loot bags no more! On top of this, treshold for rare drops is now higher; It makes more sense for you to drop ONE MM Relic or MM Pet.
Shadow Mimic
Both Buffs now ignore Loot Bags, Crates Etc., but not their contents.
Increased Rare Drop Threshold to be 25% or lower from 10% or lower.

Update: 17 Feb @ 9:53am

Version 3.4.2 has been published to Stable tModLoader v2024.12, learn more at the homepage[discord.gg]

Fixes & Improvements, Patch 3.4.2, February 17, 2025
Light Pet Tooltips now work same way as regular Pet Tooltips, they are inserted in the tooltip correctly. This also reduces lines of unnecessary code, more of the stuff is done in LightPetItem Classes code now. Done by: ROH
Pet Forge now has its unique Inventory & Placed sprites. Drawn by: Piper
Removed 'Furnace recolor' line from tooltips accordingly.
Re-Sprited Mauled, Queen's Damnation and Honey Overdose debuffs sprites to be more Terraria-Like. Drawn by: konte1m
Fixes & Improvements in Chinese Localization file. Done by: ROH
Fixed Baby Hornet Pet not providing immunity to Poisoned and Venom properly.
Changed update order of Shark Pup's Fishing Power bonus for consistency among all Pets
Ambient Pet Sound effects are now only played on the Clientside.
Changed Enable/Disable Ambient Pet Sound effect config option to be a option slider, ranging it to be never played, played rarely, played normally, played commonly, so now its adjustable that how common Pet Ambient sound effects are played.
Now Sound playing code(s) are more efficient. Config options directly disable their respective Sound Playing methods.
Removed unused recipe method.
Moved Pet Forge Item code to Items folder.
Added Mod Compatibility with Census Mod to show requirements of Pet Tamer, added Localization value for it.
Fixed Diva Slime providing its refund with items that have been sold to NPC and re-bought back, allowing for infinite money gain exploit.
Mod Description(s) now mentions how to obtain Pet Tamer
Extended the credits in Mod Description(s) to include more community members with what they've done respectively.
Balance Changes
I just think these Research values fit better. Especially Egg being 99 is a bit high, so adjusting accordingly.
Mastery Shard now requires 3 of them to be researched in Journey Mode rather than 1, Egg now requires 30 rather than 99, and Pet food requires 100 rather than 99.

Was kind-of bugged. You would sometimes die to DoT effects while being under the Frozen Tomb, AKA Guardian Angel effect. Changes should allow you to have some natural life regen while under the Frozen Tomb aswell.
Ice Queen
Now while under effects of Frozen Tomb, sets your negative life regen to 0, and has a safety-net set just in case afterwards too.

Even after spamming Mana, the Pet just couldn't provide enough power compared to some other Magic Pet options as it was shown by @DOOM with their research of the Pet. Buffing its potential with full-mana builds.
Estee
Increased magic damage increase per 1 mana to 0.115% from 0.1%.

These are Bug Fixes, but they truly are more of a 'Balance Change'. Pet should be now WAY worse when you have bad gear, and better when you have good gear (and high Angler Quest count). Ex: 100 FP with 0 Angler Quests done before would give you around 25%~ chance to increase your fishing drops and 150 Fishing Power after multiplier (bugged to increase the FP additively), now with same example, you will have around 60%~ chance to increase your fishing drops and 50 fishing power with correct multiplier.
Tiny Fishron
Fixed not taking in entire Fishing Power of Player when trying to multiply catches, but rather 'bonus' fishing power amount, resulting in far lower values than intended.
Fixed increasing Fishing Power multiplier by a flat amount, rather than directly multiplying.

Including this here, since same change as Tiny Fishron has been done for the FP multiplier. Should make the bonus more consistent.
Zephyr Fish
Fixed increasing Fishing Power multiplier by a flat amount, rather than directly multiplying.

Update: 5 Feb @ 9:09am

Version 3.4.1 has been published to Stable tModLoader v2024.12, learn more at the homepage[discord.gg]

Patch 3.4.1, February 5, 2025
Major updates & fixes to Brazillian Portugese translation, done by: Erstarisk
Major updates & fixes to Russian translation, done by: Teokai
Post-Update fixes to Chinese translation, done by: ROH
Fixed Egg item obtained by Blue Chicken requiring both Furnace and Cooking Pots to craft a Fried Egg. Now only requires Cooking Pot.
Notice now mentions translation updates.
Balance Changes
Amber Mosquito Crafting Recipe: Reduced Gemstone requirements by around 40%.
Baby Snowman
Frostburn effect is now weak version in Pre-Hm, as Pet is obtainable Pre-Hm in a few seeds.
Junimo
Replaced +HP bonus of Harvesting levels, now giving +12.5% Movement Speed at level 50. (used to be +75 HP at level 50)
Removed Damage Reduction boost of Mining levels, now giving +75 HP at level 50. (used to be 11% DR at level 50)
In total, Junimo now gives +75 HP, 12.5% Movement speed and 12.5% Damage when all Skills are Level 50, rather than +75 HP, 11% Damage reduction and 12.5% Damage.
Reduced down Harvesting Exp Requirements to level up by approximately 20-25%~.
Increased Harvesting Exp gain of Lightning Whelk Shell and Tulip Shell to 9 exp from 5, and Juniona Shell to 20 exp from 5.

Update: 2 Feb @ 8:06am

Version 3.4 has been published to Stable tModLoader v2024.12, learn more at the homepage[discord.gg]

### Pet Forge & Pet Recipes, Patch 3.4, February 2, 2025
- **Updated Chinese translation. Done by: ROH**
- **Added Pet Forge (furnace recolor sad), which is a Crafting Station that allows you to craft any Pet. Sold by Pet Tamer for 50 gold coins.**
- **Added Pet Food (unique sprite!), which is used in every single Pet crafting recipe with different amounts required. Sold by Pet Tamer for 5 silver coins.**
- **Mastery Shard now can be dropped by bosses with 1% chance, and 0.02% chance from any enemy, on top of 5 guarantee drops from select bosses.**
- Increased sell price of Mastery Shard to 10 gold from 0 coins. (So 50 gold buy price, but not sold by anyone currently.)
- Turned around sprite of Lihzahrd Wrench so it matches correctly with Player sprite.
- **Items that enabled crafting Master Mode Light Pets are now consumables, rather than requiring them to be in your inventory.**
- Adjusted a few tooltips accordingly.
- Pet Monitoring Tablet will now track which Master Mode Light Pet Items you've consumed.
- Now upon dying, In Combat Timer will reset back to 0, preventing issues where some Pets may trigger their effects if you'd spawn faster than intended.
- Method that turns Item ID lists to Item display text in Tooltips now returns the text: "None" if there is nothing to display in the given List.
### Recipe Changes
- Completely removed old Pet recipes.
- **All Pet Recipes will have their 'decrafting' with Shimmer disabled for now. This may get looked into later.**
- Added 2 New Recipe Methods: Pet Recipe (Recipes with this method contain Pet Food and is always crafted at a Pet Forge) and Master Mode Pet Recipe (Same as Pet Recipe method, but also contains Mastery Shard).
- **Now including the Master Mode Pet recipes, all new Pet Recipes have heavily expensive crafting recipes, and a few has conditions required for them. (See Pet Food in game to see all Pet Recipes)**