tModLoader

tModLoader

Pets Overhaul
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Update: 29 Oct, 2024 @ 9:34pm

Version 3.0.5.1 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Patch 3.0.5.1, October 30, 2024
- Fixed Junimo's Harvesting exp list checkup causing freezes.

Update: 29 Oct, 2024 @ 1:51pm

Version 3.0.5 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Pet Hit Improvements, Patch 3.0.5, October 29, 2024
- Improved direct hits and Projectiles from pets, they now all use Classes. (So their damage will scale with said Classes damage bonuses) All of them can now Critically hit with Crit Chance assigned to their respective Damage Class. All direct Pet hits on an Enemy (Ice Queen, Turtle and Parrot) now have their damage varying, just like in Vanilla. (Projectiles already were varying)
- Ice Queen uses Generic Damage Class.
- Baby Hornet uses Summoner Damage Class.
- Phantasmal Dragon uses Generic Damage Class. Icicle Shards and Lightning Strikes inherit stats from their source Projectile.
- Turtle uses Generic Damage Class.
- Dynamite Kitten uses Damage Class of hit that triggers the ability.
- Plantero uses Damage Class of hit that triggers the ability.
- Parrot uses Damage Class of first hit for its repeating hit, or Damage Class of Projectile's source (Used item or Minion/Sentry etc. that shoots it) when spawning a repeating projectile.
- Fixed Chester's grab range increase not working properly.
- Fixed Parrot not playing sound effects upon proccing its ability.
- Adjusted Parrot's sound settings to be more randomized & less loud.
- True Melee projectiles now count as 'Melee Hit' for Parrot's repeating strike.
- Improved Parrot Pet's codes logic.
- Fixed Junimo's exp pop-ups sometimes trying to pop-up 0 exp values.
- Junimo now uses default exp for Harvesting items too for cases if a Mod adds a Tree item.

Update: 27 Oct, 2024 @ 12:40am

Version 3.0.4 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

This patch was a Weekly balance update.

Refer to this discussion:

Week 1

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2982195397/4700161870965816220/

Update: 25 Oct, 2024 @ 3:47pm

Version 3.0.3.2 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Patch 3.0.3.2, October 25, 2024
- Fixed Junimo checking for Harvesting level for both Mining and Fishing to display which message upon leveling up. (Used to say: Mining level maxed! if Harvesting Level was maxed)
- Fixed Propeller Gato and Tiki Spirit Pets not correctly using General crit chance for its calculation.
- Fixed Baby Red Panda ignoring Config option when playing ability sound effect.
- Fixed Ambient sound effects not counting as 'Ambient'.
- Non-Ambient sound effects now specify as 'Sound effect' rather than using their default values given to them.
- Changed Sound dictionaries to be static.
- Adjusted some Pets sound effects pitch variation etc.
- Fixed Pet Recovery method displaying 'Heal text' even when lifesteal cap has been reached.

Update: 24 Oct, 2024 @ 1:46am

Version 3.0.3.1 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Patch 3.0.3.1, October 24, 2024
- Fixed a problem that would cause radius pets to freeze the Player upon world log in.

Update: 23 Oct, 2024 @ 11:54pm

Version 3.0.3 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Radius Particle Display Update, Patch 3.0.3, October 24, 2024
- Added new Method for 'circular' particle display.
- Basically, spawns dusts in a circle around given location with many checks & utils inside it for higher quality.
- Given Circular Dust Display to ALL Pets with Radius effects.
- Added new config option to Increase or decrease amount of dusts of Circular Dusts.
- Options are: None, Lowered, Normal and Increased. (0x, 0.5x, 1x and 2x respectively)
- Added new config option to stop Circular Dusts from spawning if where they will spawn is inside of a block.
- Changed all Light Pets update order to prevent inconsistencies
- Made Pet Recovery code more readable and slightly improved its code. Now uses Double for base value rather than int, possibly increasing preciseness.
- **All below Pets have a Radius Dust Circle added to them, except for Mini Prime & Baby Truffle**
### Balance Changes
### Non-Radius Changes
- Baby Truffle
- Now +4 stats include: Global, Harvesting, Fishing and Mining Fortune, Aggro, Fall Damage Resistance and Pet Healing and Shielding effectiveness.
- Mini Prime
- Reduced Defense Multiplier while a Shield exists to 1.11x from 1.15x
- Now works with Calamity Shields.
### Radius Pets
- Bernie
- Now Recovers every second for less clutter, from 12 times in a second.
- Now uses Pet Timer for recovery, possibly working better with Pet Abiltiy Haste.
- Reduced Burn Drain & Burn Lasting Longer Radius to 62.5 blocks from 150
- Glommer
- Increased time needed for flat mana recovery increased to 1 second from 0.45 second
- Increased Mana recovery to 2 per proc from 1
- Reduced Pet Ability Haste Radius to 65 blocks from 150
- Honey Bee
- Reduced Heal Radius to 55 Blocks from 100
- Improved Recovery code.
- Baby Grinch
- Reduced Slow Radius to 25 blocks from 30
- Baby Red Panda
- Reduced Alert radius to 50 blocks from 150
- Ice Queen
- Frozen Tomb Radius unchanged
- The Twins
- Radiuses unchanged (Side note: Added two circles for Twins, enemies between/inside, however u wanna word, both circles receives NO EFFECTS.)
- Tiny Deerclops
- Increased Fear radius to 32.5 blocks from 30

Update: 23 Oct, 2024 @ 2:24am

Version 3.0.2 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### 'Hay' Update, Patch 3.0.2, October 23, 2024
- Detoured obtaining of Hay with your Sickle to change their entity source so it properly works alongside other Harvesting effects & checks.
- Simple: Hay now counts as a Harvesting item.
- Alongside this, destroying tiles with a 'Weapon' now properly removes the tile from 'placed blocks' list.
- Now 'player placed blocks' list's tile removal updates at the end of Player Update.
- This fixes if 1 Tile were to give more than 1 item upon being broken, upon spawning 1 type of item, second one were to not benefit from any 'item' related effects of Pets.
- Now Block Removal from List is handled correctly in Multiplayer.
- Now adding a block to 'placed blocks list' checks if that coordinates exists in list, if it does, doesn't add it, reducing strain and fixing a few problems.
- 'Temporary' lists are now carried to GlobalPet, also their update order is more correct, they will be reset back to Empty Lists in ResetEffects().
- Lizard
- Lizard Tail's 'Pickup' code is now more consistent, directly checks if Player is touching its hitbox or not, instead of being picked up when Player isn't even touching it but is close to it.
- Reduced scale down to 1x from 2x.
- Lizard Tail now gets knocked back way harder. (0.05 > 0.6x multiplier on received knockback)
- Caveling Gardener
- New: Now Increases ALL Hay you gain when you break them with Sickle, no matter if it was obtained by 'Player placing it' by 2 times.
- Small tooltip fixes.
- Extra documentation inside code & more readability.

Update: 22 Oct, 2024 @ 3:00pm

Version 3.0.1 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Gathering Item Improvements, Patch 3.0.1, October 22, 2024
- Fixed Moonling's Summoner stats not being as documented (Whip speed 60 > 50%, Only Sentry count increasing to 3, instead of both Sentries and Minions going to 3 from 2)
- Changed wording of Mod description(s) slightly.
- Tile placement code now is a Method.
- Added exception logic to Mining items check. (Extra crossmod compatibility)
- Added Hay to Harvesting items list. (Due to hard-coded source data of Hay, I cannot implement Hays from Sickles being Harvesting items, unless use of IL edit. So if some other mod adds another way, thats nice.)
- Added a new list for plants that only spawns naturally, rather than being plantable. (Hay, Mushrooms, Dye Plants etc.)
- Plants that spawns naturally now checks for if their source tile was placed by Player or not. Plants that can be planted still ignores this.
- Added a detour to Flower Boots to count its placed plants as 'placed blocks'. (Note: All tiles that gets destroyed has their 'placed block' tag stripped from them)
- Now all items obtained by shaking a tree is directly considered a Harvesting item. (Except coins)
- Simplified Junimo EXP list code slightly.
- Item condition check code is now a bit simpler.
- Pet Swap Cooldown's base amount is now reset in correct update order.

Update: 21 Oct, 2024 @ 10:45am

Version 3.0.0.1 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Patch 3.0.0.1, October 21, 2024
- Fixed Bernie's internal being able to pass integer limit if given enough time.
- Changed Baby Hornet's Spawned Bees velocity to be fixated but towards a random direction so there isn't a chance for it to go absurdly slow.
- Changed Phantasmal Dragon's Spawned Icicle Mist velocity to be fixated but towards a random direction so there isn't a chance for it to go absurdly slow.
- Removed unnecessary code from Phantasmal Dragon.
- Minor fixes in Steam Workshop Description.
- Grammar fixes in tooltips.

Update: 21 Oct, 2024 @ 4:38am

Version 3.0 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

Way too long of a patch, if needed, better to check on Forums or Discord.