Garry's Mod

Garry's Mod

Improved Crossbow Bolt
Showing 11-20 of 34 entries
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Update: 12 Mar, 2024 @ 11:06am

  • Any entity that is parented to a 'crossbow_bolt' at the time of replacement will be moved to the newly spawned 'improved_crossbowbolt'
  • Renamed the 'Admin Settings' tab to a more appropriate 'Host Settings' since the original name was a bit misleading

Update: 10 Feb, 2024 @ 11:10am

  • Players that are not server hosts are now able to see the admin options' list (the buttons will however be locked)
  • Fixed 'Unknown command' console warning message appearing when dedicated server's admins changed the addon's server options via Sandbox's spawn menu

Update: 26 Jan, 2024 @ 11:15am

  • Fixed a clientside lua error with ConVars not found

Update: 8 Dec, 2023 @ 9:14am

  • Bolt cleanup can be changed with the added ConVar 'improved_crossbowbolt_lifetime', supporting permanent bolt props
  • Small network usage improvements; bolts stuck to static geometry will no longer count against the edict limit
  • Fixed a few bugs with bolts that are fired by bots

Update: 2 Dec, 2023 @ 3:27am

  • Bolts that are sticking to an NPC will no longer disappear after that NPC's demise, they will instead be moved to the newly spawned ragdoll, but only if the ragdoll is serverside
  • Shortened the max wall/prop pinning distance by 25%, so that is closer to the default crossbow_bolt's
  • Fixed a clientside Lua error related to ragdoll pinning invalid physics objects
  • Improved bone following in Vortigaunts and Antlions models, that sometimes caused bolts to float awkwardly when hitting such NPCs
  • Fixed bolts floating briefly in the air after defeating an NPC when Sandbox's 'Keep Corpses' option is turned off

Update: 18 Nov, 2023 @ 9:07am

  • The impact force can be scaled with the added ConVar 'improved_crossbowbolt_pushscale' and is now indipendent from the bolt's damage. The engine's ConVar 'phys_pushscale will still be taken into account when calculating the overall strength of the push
  • Added a ConVar to toggle clientside ragdoll pinning, 'improved_crossbowbolt_ragdoll_cl'
  • Bolts will be placed on the target's ragdoll with greater accuracy and consistency
  • NPCs that are immune to burns will now take full damage when the 'Incendiary Bolt' option is toggled on
  • Fixed a bug that prevented the impact damage force to be applied when the 'Incendiary Bolt' option was toggled on

Update: 12 Nov, 2023 @ 9:49am

  • The strength of physical pushes resulting from bolt impacts can be scaled via the engine's ConVar 'phys_pushscale'

Update: 11 Nov, 2023 @ 6:25am

  • Impact damage force is correctly applied to body parts of hit NPCs and players
  • Bolts sticking to invisible entities will now be removed. This fixes a bug with bolts floating in the air after hitting a breakable prop_physics_respawnable entity and will hopefully prevent similar visual bugs to occur in the future

Update: 1 Oct, 2023 @ 10:31am

  • Increased bolts' visibility with a glowing sprite trail, toggled with the added ConVar 'improved_crossbowbolt_trail'
  • Slightly altered the sparks generated from a ricochet to make them more visible
  • Improvements to the underwater bubble trail: reduced server's burden by off-loading the majority of the calculations to clients; bubbles will spawn more accurately along the bolt's underwater trajectory

Update: 25 Sep, 2023 @ 1:30am

  • Serverside ragdolls can now be pinned to props
  • Added ConVars to freely configure the bolt's initial velocity and gravity: 'improved_crossbowbolt_velocity' and 'improved_crossbowbolt_gravity'
  • Removed the Hitscan Mode option as it is now obsolete because of the above additions
  • Fixed a bug that made an NPC's corpse sometimes float in the air instead of sticking to a wall
  • Other miscellaneous bugfixes and code cleanup