Total War: ROME REMASTERED

Total War: ROME REMASTERED

Cultural Conquest - Expanded - FEU 1.3
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Update: 19 Jul, 2024 @ 10:02am

Barbarian & Cities Update
-Numidians no longer have slingers
-Numidian Javilenmen recruited from practice range now
-Spain can build Catapult range
-Practice range available at town level instead of large town
-Changed indpedence so it would take longer to trigger instead of pretty much always at 40 turns
-Barbarians can now build up to level 5 cities
-Paved Roads now require cities
-Highways require large cities
-All factions can build all roads now
-Certain barbarian factions can build level 4 and higher barracks, stables or archery range based on faction strengths
-Fiddled with how the battle winner traits work a bit
-The Governor traits at higher levels have a negative effect on Fighting
-The General Traits at higher levels have a negative effects to Governance
-New city growth system:
*When you begin a game, outside of certain specific cities, you can't make towns into cities, large cities, or huge cities
*As your empire grows, you will get events letting you know when you're large enough to grow your cities
*The larger your empire, the larger your individual cities can be
*Any cities you conquer from an empire that could already build huge cities, you can continue to build as though they were huge cities, however, your other cities will not be possible to grow until your empire is large enough

***This update is not save compatible

Update: 15 Jul, 2024 @ 2:17am

Independence and Fighting Update 1.1
-Removed Julii ability to be Spanish in Ariminum
-Added names to the Numidian royal family
-Added names to the Dacian royal family
-Added names to the Bosporan royal family
-Added names to the Scythian royal family
-Added names to the Thracian royal family
(I added these minor changes as it became impossible to keep track of the family line as everyone had only one name in these family trees)

*This should be save compatible, but new changes will only be seen in a new game

Update: 13 Jul, 2024 @ 8:53am

Independence and Fighting Update
-Added a new system by which cities can become independent
*If a city has had no governor for 20-40 years (40-80 turns) consecutively, it will become independent and spawn a large army
*Once this city is retaken, this timer will reset
-You can now recruit 1/2 governors per settlement, but only one every 25 years
*If you don't recruit immediately, the governor will stay in the pool, and the pool will build up as it does in the recruitment update
*A settlement needs a governor to spend 50 turns (non-consecutively) in a settlement to allow the governor pool to form. It doesn't have to be the same governor for all 50 of these turns
-Updated wording of the Faction Traits to be more in line with how the new governors work
-Added traits for faction fighting, now the game tracks characters fighting against specific factions. There is also a trait for a faction when they specifically take Rome

**This update is not save compatible

Update: 26 Jun, 2024 @ 1:32pm

Recruitment Update 1.3:
-Briton level 2 stables gives 1 xp to the wardogs
-Fixed the issue with becoming a General and a skilled General in just 1 turn
-A few units have been updated per Danymok's mod update
-removed the large amount of Roman militia from the Julii that I was using for testing

Update: 26 May, 2024 @ 10:14am

Recruitment Update 1.2:
-Fixed wording for Experienced Governor Trait
-Fixed a change that I forgot I did which caused captain to start costing 2000 gold per turn
-Fixed a small issue with how market recruitment worked
-Fixed issue with a couple of traits and ancillaries

This should be save game compatible, but also feel free to restart as this will stop every AI having zero gold when the game starts.

Update: 18 May, 2024 @ 3:13am

Recruitment Update 1.1:
-Fixed issue with recruitment where it was possible for settlements to not be able to recruit certain units ever again
-This issue came from how my counter worked, now there's a reset button so the if the counter is ever at a negative value, it should reset to zero
-There was also the issue of one of the counters going above 20 and never resetting, so that should be fixed too now

***Not save game compatible, will need to start a new game as I had to change the game script

Update: 14 May, 2024 @ 7:53am

Recruitment Update 1:
-Changed how agent recruitment worked slightly. Just a small change that shouldn't really affect game-play too much
-City militia unit for Rome, Carthage and etc now possible to recruit at 30% religion rather than 90%
-Levy pikemen now only need 40% religion instead of 70%
-Can no longer recruit Praetorian Cohort from Imperial Palace
-Reworked all factions to start off with very basic units, and with lower aged leaders/family in some cases
-No settlements will have any sort of land recruitment buildings when the game starts
-New Recruitment System implemented:
1. Building a barracks/archery range/stable creates a unit pool of 5/6 units and starts a 20 turn timer
2. Once you recruit the 5/6 units, the pool ends until the 20 turn timer expires, which adds 1/2 units into the pool again.
3. If you don't recruit a unit immediately after the 20 turn timer, you can recruit the unit later on or allow the timer to continue to allow the pool to replenish
¬The aim of this update is to stop the infinite army spam of the AI
¬It should also make battles meaningful as it will take 10 years to recover from a large loss unless you have a large empire
4. Peasants, chariot units and certain temple units can be recruited infinitely as long as you don't recruit all the units in the pool
5. Normal sized temple units and tavern units deplete the unit pool as normal
6. The mercenary pool allows you to recruit 2/3 units, unless you mass recruit 10, in which case, you'll have to wait for the pool to replenish again

***Please let me know if any units break the pool or can't be recruited, it is definitely possible that I missed some units and etc while working on this
***Not save game compatible, will need to start a new game

Update: 4 Apr, 2024 @ 1:00pm

Recolouring Update 1.3
-Anatolian League units now recoloured on battle map

Update: 24 Mar, 2024 @ 5:01am

Recoluring Update 1.2
-Bosporan Kingdom now has barb peasants
-Med League has barb peasants too now
-Ana League has east peasants now
-Bosporan Kingdom units recoloured on battle map

Update: 12 Mar, 2024 @ 1:15am

Recoluring Update 1.1
-Med League can recruit their entire infantry roster now instead of just 2 units
-Updated some of the Governor flavour text
-Fixed Naked Fanatics for Lugii, now they have swords again
-Updated Rugii units on the battle map only, I will do a proper update for the units cards at another stage for the new factions