Smack Studio

Smack Studio

Peppino
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Update: 19 Sep, 2023 @ 1:08am

= Added custom sounds

Update: 11 Sep, 2023 @ 4:36am

Peppino gets some move cancel properties, but what I'm really excited for is that his down B now operates like his original game - becoming a counter

+Jab can now be attack canceled upon hit

+Nair can now be attack canceled upon hit

+Dair can now be attack canceled upon hit

+Fair can now be attack canceled upon hit

+Dtilt can now be attack canceled upon hit

+Neutral B hitbox size increased

+Neutral B hitstun increased

+Forward Throw power increased from 7 to 8

+Down B now has a counter property

Update: 22 Jul, 2023 @ 8:41pm

+landing lag reduced by 1 frame

+Front Tilt Hitbox comes out 1 frame sooner

+Dash attack hitbox size increased

+Dash attack damage increased from 12 to 14

+Down Strong has 4 less frames of end lag

+Neutral Air hitbox starts 3 frames sooner

+Forward Air has 2 less frames of startup and endlag

+Forward Air has less hitstun

+Back Air has 2 less frames of startup

-Back Air can no longer be charged

+Up Air has 1 less frame of startup

+Down Air has 3 less frames of startup

Update: 21 Jul, 2023 @ 1:35am

[Universal Damage Update]

All damage values have been increased and kill moves increased in power:

Up A:1->2
Down A: 1->2
Running A: 8->12
Forward Air: 2->4
Up Air: 6->9
B: 1->4
Up B: 3->9
Back Throw: 4->6
Up Throw: 8->12
Down Throw: 8->10

Update: 18 Jul, 2023 @ 6:53am

[Hyper Wave Dash]

Peppino can now do the hyper wave dash - which sends him farther and allows him to use smash attacks in midair (if wave dash is angled upwards)

+Side B grab hitbox comes out 2 frames sooner

Update: 13 Jun, 2023 @ 11:02am

+ Landing has 1 less frame of lag

+ Jab 2 hitbox now lingers for two frames instead of 1

+ Down Tilt hitbox size increased

+ Down Air has increased hit stun, a slightly larger hitbox, starts 1 frame sooner and ends 10 frames sooner

+ Neutral B can now be attack canceled in the air as well as the ground and ends 1 frame sooner

+ Down B on ground can now be attack canceled on its last frame, allowing for a more generous window to spam taunt

+ Spot dodge invincibility starts 1 frame sooner and ends 1 frame later

= Improved smearing on some animations

Update: 4 Jun, 2023 @ 5:56am

=Added Stock Icon

+Increased hitbox size on Up Tilt so that it now hits from the body as well as the head (its not bigger outside that, just longer lower)

Update: 4 Jun, 2023 @ 4:36am

+Neutral Special can now be attack canceled, even into itself, making the move better mimic the original game

(Note: attack cannot cancel into itself anymore as Smack Studio has removed moves canceling into themselves universally. Its okay I dont think it was that practical of a move, in the modern day it is now balanced accordingly - just wanted to give a head up to whoever is reading this)

Update: 4 Jun, 2023 @ 2:48am

=Added missing sheild break animation

=Footstep sounds now play when walking

=Corrected "Pippinio" steam page misspelling (Thank You Qythero)

Update: 2 Jun, 2023 @ 7:05pm

+Increased Defense from 0.8 to 1.3