XCOM 2
Extensive Information Overhaul (LWOTC - Mod Jam)
Showing 21-30 of 46 entries
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Update: 13 Feb, 2024 @ 4:45am

Update: 3 Feb, 2024 @ 11:48pm

FIXED, see patch notes bellow

Update: 3 Feb, 2024 @ 11:44pm

dont mind me, just solving a hostage situation

Update: 3 Feb, 2024 @ 10:27am

EDIT: ModBuddy is trying to drink the blood from my skull and is acting up - new update wont do anything
- Updated poison round proc chance to 100% given thats what it is now
- Watch em run now states how often it can proc per turn (only once)
- Energy shield now states it can last for 3 turns
- Advent armors state that they are medium armors (this is for perk purposes like tank, so they internally behave like Predators)
- Defector Andys weapon is now renamed to Andromedon Cannon, cuz its a cannon range table wise, not a rifle

Update: 6 Jan, 2024 @ 6:27am

Iridars show armory mod is now part of MJ collection, so i have retracted bunch of my orange text about weapon stats cuz you can just see it now. This isnt a uniformed change, the stat breakdowns will stay on stuff like proving ground/workshop items, but i made room for the generic, mass weapons.

oh and its actually accurate, what i wrote was hit or miss on some weapons lol

otherwise
- fixed some typos
- re-enabled Hoplite commanders archive entry (accidentally disabled)
- some weapons and perks have some stuff added to it

Update: 24 Dec, 2023 @ 11:29pm

Fixed gremlins to show the new damage combat protocol does

Update: 23 Dec, 2023 @ 5:36am

Small patch

- Spectral zombies are now renamed to highlight they are permament and wont go away if caster dies and have to be killed
- Hunters mark and rifles now have visible bonuses
- Some typos fixed
- Scramble rounds no longer say they work on a miss, this is actually original localization for these rounds so they are suppose to be able to do this, but this might have been broken in LWOTC for some reason.
- Something i probably forgot

Update: 15 Dec, 2023 @ 1:20pm

Given update to the main LWOTC is on the horizon, i come and deliver a small patch

- Frost adders localization changed about their abilities
- Erased history about Templars having OFA and being unflankable given we have entirely new Templars with 1.1, Hoplites are now the only non-robotic unflankable units.
- Workshop entry added to the archives under Research
- Templar now reflects the new templar and references to them having OFA/being unflankable are gone, shields no longer mention Templar shields even existing and any other research
- Burial shot and Burial blade state in their short description that they shatter any stasis shield abilities and result in instant death
- Battle rifles and strike rifles armory description now says that it can accept underbarrel modifications
- Chemthrowers now have an entry in the archive and attacking with them now says their prefered range where they are most accurate
- Chemthrower suppression is more explicit that it auto burns, extended question mark description also says that cryolators will disorient their primary target, making it good anti-psi enemy weapon
- Chemthrower mods now state that they dont extend the range from which you can engage with suppression
- Some minor things i forgot

Update: 17 Nov, 2023 @ 10:02am

- added archive entry for cryolators and immolators
- needle arsenal has expanded description about which items its geared for + that it works on shredder cannon
- Quick zap now clarifies that it only works for stun, arc pulser and chain lightning
- immolator now states its prefered range of 6 tiles
- renamed Frost Adders retarded cold blood ability to Smart Cryogenic Defence because thats what it is, F1 now will also mention that if you kill the user outright, it will not spray your units and damage them.
- chosen immunity now mentions that burning disables some of their weapons

Update: 7 Nov, 2023 @ 7:31am

small update based on feedback on discord

- rescue protocol now states in in its short decription that it doesnt work on concealed or overwatching units
- ice fang now states its turn ending
- added some missing color coded entires
- added stat display b4 you buy for Psi armor and Titan armor
- some minor fixes
- Removed localization changes about Mitzruti free grenade perks - apparently, somehow these grenades DO drain mobility (for some fucking reason ?), while other free grenades from Shadow Ops dont wtf, Captain Pet Rock confirmed this on Discord