XCOM 2
Extensive Information Overhaul (LWOTC - Mod Jam)
Showing 31-40 of 46 entries
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Update: 29 Oct, 2023 @ 7:13am

Did you notice that MJ now uses Custom Item Name Format instead of Weapon Colors ? You didnt, well then swap them out for a superior product.

Inspired by Zelfana and their mod, i decided to color code techs for MJ using the color collection in Zelfanas .ini, yes there is a seperate mod for this on workshop that colors tiers too.BBBbut i decided to make my own attempt that is specific for MJ, so now techs are color tied to each other, golden path are red for example and weapon and armor tiers responds to each other as they appear in the armory with the Custom Item Name Format mod
So, PRETTY COLORS, if you find ANY tech that lacks color that i missed, report !

I also added stat showdown for weapon modification projects in the engineering, now you can be bombarded by the temptation that elite suppressor offers a 25% faster infiltration + the bonus of Insiders Knowledge continent bonus.

I hope the values are correct, together with AWEIRDGUY on discord we managed to shamble it together... surpisingly the insiders knowledge bonuses arent actually visible in files or on the internet so i wouldnt be suprised if some of them are still wrong..you know where to find me !

Smaller additions
- Incoming now has its greatest feature plastered everywhere in its description that its A FREE ACTION
- Lead by Example now states that it only works with base stats for its calculations, you know, THE REASON why LBE Officers are always Sharpshooters is because their base aim stat is so big, weapon bonuses and other temporary bonuses simply will not affect the calculation, just raw stat.
- Aegis now states it does not work with diagonal placement of the soldier, they really have to be adjacent
- License to Kill and its Compensation perk now states it does NOT work with deadeye
- Even more unlocks in the proving ground/workshop show stats, for some fucking reason, gas, acid, neurotoxin grenade and bio launchers all seem to defy all my attempts to color their stat breakdowns, i have no clue and if you would look inside this mod, you would see my desperate attempts to do something with it...time will tell if i manage to get it right for like fifth time lol

Update: 30 Sep, 2023 @ 9:51am

Another minor update

- fixed wrong localization files for mag and plasma tier pistols - surprise surpise it was because the LWOTC itself uses defuct localization files (where i pulled it from) - the actual game still uses vanilla WOTC lines for these two pistols, nothing gameplay effecting - just in case you are digging in the internals of my mod, you would notice it when it comes to the pistols that there are 2 different internal names used there.
- few more gameplay tips for strategic and tactical layer (the things you see during loading screens) - mainly saying the part that Alien Defectors have much cheaper gear than XCOM in comparison
- more damage breakdowns for proving ground/workshop projects, still...there is plenty to do here
- added localization for terrifying suppression, now says it has 30% to cause panic
- added localization to flashbang protocol that it requires a Gremlin and will NOT work with a Spark BIT and that it also breaks concealment if that wasnt obvious that a drone exploding a flashbang would do that.
- All autopsies that unlock gene mods will mention what they unlocked in case of players being incapable of seeing that big red text to the right when an autopsy finishes.

Update: 21 Sep, 2023 @ 12:14am

New update after a long while - quite busy IRL so the speed of updates is rather limited these days
Changes
- Added advent armors
- More unlocks have damage breakdown
- Slightly improved grammar and syntax with help of FurFanatic and WorldSoul15 on Discord
- Axe now has correct value displayed
- New entries in the archive about drones (BIT/Gremlin) and their differences
- Swapped most of the mod to US-English, it was UK-EN before given that was what i learned, but alas game and most modders use US-English so i went with that.


Update: 21 Sep, 2023 @ 12:09am

(see above)

Update: 6 Aug, 2023 @ 10:43am

- Added entries to the archive about XCOM side grade weapons (semi auto pistols, LMGs...things XCOM can make)
- All defector gear (Weapons and armor) display their stats BEFORE you buy them
- Some misc new localization lines for proving grounds/refinement centre
- Few grammar corrections

Update: 28 Jul, 2023 @ 4:36am

(sorry for third patch - just making sure it updated given SDK was having a fit with "update mod on workshop")

New update

- MORE damage breakdowns for MORE things
- Added suggested NCE roll advice to all classes in commanders archive
- Added new Advent subfactions to the archive - the Pheonix Regiment and Advent Psi-Corps
- All rockets now display their values
- Disposable rocket launchers now display their values before you fork over cash for them.

Update: 28 Jul, 2023 @ 4:27am

Update: 28 Jul, 2023 @ 4:21am

Update: 9 Jul, 2023 @ 6:30am

I manage to snoop out why certain localization lines were not working whatsoever

- Gene mods in infirmary now display more of what they do and their atribute change
- All rocket launchers rockets display their minimum tier requirements, launchers explains it too.
IE you need T2 alloy rocket launcher in order to fire tier 2 rockets like napalm, normally you can always check if you can even fire the rocket if there is a red triangle when you have a rocket launcher equiped, but this kinda requires you to buy the missile first, now you now you need to buy the T2 launcher first before buying any of the other rockets
- Also added warning to the nuclear elerium missile that it will eventually blow up in soldiers hands if you dont fire it away

Update: 8 Jul, 2023 @ 7:15am

ALL buildable units now have some of their notable stats highlighted in the proving ground BEFORE you buy them, be wary that these are baseline stats, without any upgrades or foreign sources of bulk, so depending on how deep you are in your research, what you get in reality will be much better than what is displayed here.

ALL research projects that upgrade them now are more descriptive with the buffs they give you (normally, just names are displayed, but i added some explanation for certain perks, not all if they are vanilla lwotc content, but for sure for completely new perks or ultra rare perks).