Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic World
Showing 31-40 of 52 entries
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Update: 31 Aug, 2023 @ 5:03pm

Updated for SOC

Update: 6 Aug, 2023 @ 6:03pm

Update: 6 Aug, 2023 @ 2:24pm

Update: 6 Aug, 2023 @ 9:42am

Update: 6 Aug, 2023 @ 9:26am

Update: 6 Aug, 2023 @ 8:01am

Update v5 Changes:

- Updated the Badlands assets placements again for all races

Update: 3 Aug, 2023 @ 9:03pm

Update v5 Changes:

- Updated the Badlands assets placements

Update: 3 Aug, 2023 @ 12:07pm

Update v5 Changes:

- Overhauled all trees and color tones, providing a better variance.
- Each tree now features 4 lighter or darker color tones, enhancing visual variety.
- Changed the primary tree color for some races.
- Added new tree variants for most races
- Fixed LOD (Level of Detail) for the assets.
- Rearrange some slots of placements for the assets
- Removed the tumor from Nurgle and added a dead tree instead.
- Included assets for Slaanesh and Khorne added a dead tree.
- Updated the Badlands assets placements and added trees.

Update: 6 Jul, 2023 @ 10:18am

Update v4 Changes:

I have been looking into the Cathay buildings flickering, in my testing it doesn't seem to be the assets more the region I've added other assets that are fine in different regions but have the same result in that region. (possibly could be to the sand and heat effects in the area but I don't know)

so to minimize that I have lowered the profile of the houses and made them red with smaller windows this seems to help it out a little bit. seems to be more with buildings only I remove the shack and added a shrine and terracotta statue to fill out the area

Update: 4 Jul, 2023 @ 12:30pm